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jobs
Larry Neagu
,
Farnborough, United Kingdom
Experience
Other titles
Skills
I'm offering
Markets
United Kingdom
Language
English
Fluently
My experience
2020 - 2020
job
Lead UI
Rogue Sun.
Under NDA. UX, UI and UI Implementation in Unity, Unnamed Console Project
UX, UI, Unity, Implementation
2019 - 2019
job
Art Director
Amber Studio.
● The project I was assigned to is a joint Amber/NCSoft venture. Apart from my responsibilities with this project I participated in several internal and external programs:
● Amber Summer Camp
● Cinetic (Summer Academy)
● Helped establish a team of over 10 artists
● Established working agreements, pipelines, work procedures, took ownership of the game style, and pushed development further with a focus on continuing an established art style and added value in several areas - UI, Teaser trailer to be included in the build.
"Call To Adventure"
● Amber Summer Camp
● Cinetic (Summer Academy)
● Helped establish a team of over 10 artists
● Established working agreements, pipelines, work procedures, took ownership of the game style, and pushed development further with a focus on continuing an established art style and added value in several areas - UI, Teaser trailer to be included in the build.
"Call To Adventure"
UI, Art director, Development
2018 - 2019
job
Owner
unknown.
● a personal endeavor in book printing and toys making using traditional and more recent technology (3d printing).
● Steampunk Coffee table art book in progress
● Steampunk Coffee table art book in progress
Technology, 3D
2017 - 2017
job
UI Artist
Full Fat Productions.
UI Artist and 2d generalist - concept art, preproduction prototypes, lighting, environment design and level design
● UI - concept mockups after wireframes in several styles
● Implement UI screens in Unity
● Environment concept art
● Biomes matching concept art (as the project was a companion app)
● UX and wireframes
● Level and mission design for working prototype
"Rebellion Development"
● UI - concept mockups after wireframes in several styles
● Implement UI screens in Unity
● Environment concept art
● Biomes matching concept art (as the project was a companion app)
● UX and wireframes
● Level and mission design for working prototype
"Rebellion Development"
Design, UX, Wireframes, UI, Unity, Concept art, Development, Environment design, App, 2D
2015 - 2017
job
Senior UI Artist
unknown.
● UI art based on wireframes
● Implementation of UI screens in in-house tools
● Research concept and implement specific 1930's/adventure/ style across the UI and HUD
● Hard surface concept art
● Interactive elements concept art (working machinery, traps, game-play related)
● Artbook illustrations, packaging, and branding.
● Strange Brigade Logo design
"Avion Cu Motor"
● Implementation of UI screens in in-house tools
● Research concept and implement specific 1930's/adventure/ style across the UI and HUD
● Hard surface concept art
● Interactive elements concept art (working machinery, traps, game-play related)
● Artbook illustrations, packaging, and branding.
● Strange Brigade Logo design
"Avion Cu Motor"
Design, Branding, Research, Packaging, Wireframes, UI, Logo, Concept art, Implementation
2014 - 2015
freelance
Owner
unknown.
● Freelance comic book artist (covers, marketing materials)
● Offline Workshops.
"Atypical Games"
● Offline Workshops.
"Atypical Games"
Marketing, Workshops
2009 - 2014
job
2d/Lead Artist
Steam/Google Play/AppStore.
● UX and wireframes
● UI art based on wireframes
● Implement UI in inhouse tools
● Marketing art for Steam/Google Play/AppStore
● Terrain editing supported terrain tools development
● Mission Design
● Vehicle concept art
● Weapons concept art
● Environment concept art
● Tools development
● Working prototypes for various scenarios using either in-house tools or Unity
● 3d modeling (hard surface)
● Texturing
"Garage Games"
● UI art based on wireframes
● Implement UI in inhouse tools
● Marketing art for Steam/Google Play/AppStore
● Terrain editing supported terrain tools development
● Mission Design
● Vehicle concept art
● Weapons concept art
● Environment concept art
● Tools development
● Working prototypes for various scenarios using either in-house tools or Unity
● 3d modeling (hard surface)
● Texturing
"Garage Games"
Marketing, Design, UX, Wireframes, UI, Unity, Concept art, 3D, Development, Google, 2D
2007 - 2009
job
Remote Technical Artist, 3d/2d Artist
Artwork.
for major version release demos.
● Supporting art for engine/editors development
● Torque-Softimage pipeline (exporter)
● Marketing materials
● Art packs ready for use in Torque Game Engine.
"UCS"
● Supporting art for engine/editors development
● Torque-Softimage pipeline (exporter)
● Marketing materials
● Art packs ready for use in Torque Game Engine.
"UCS"
Marketing, 3D, Development, 2D
2005 - 2007
freelance
Contractor, Technical Artist, 2d/3d
unknown.
● Research and develop pipelines for large urban areas for virtual reality tours
● 3d modeling, texturing
● Implementation and optimization in Unity.
● Model urban areas for realtime simulations
● 3d modeling, texturing
● Implementation and optimization in Unity.
● Model urban areas for realtime simulations
Research, Virtual reality, Unity, 3D, Implementation, 2D
2001 - 2005
job
Technical Artist, 2d/3d
National Media Center Network.
● Provided artwork in real-time for breaking news and events
● Fast modeling and texturing based on real locations on specific software (Viz Art)
● Fast modeling and texturing based on real locations on specific software (Viz Art)
Artwork, 3D, Software, 2D
My education
1990
-
1994
Art College
N/a, Traditional Fresco Painting
N/a, Traditional Fresco Painting
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