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Art Director / Founder of La Suite Studio
La Suite Studio
,
Francheville, France
Experience
Other titles
Skills
I'm offering
President and La Suite Studio’s founder. Eclectic profile of Producer / Director / Art Director with multiple skills and understanding of game production and digital content creation. Worked and shipped more than to 35 games on multiple platforms from next gen consoles (Xbox360, Wii), PC games to numerous handheld devices (IOS or Android, NDS) to a wide panel of cell phones from Low-end devices to High ends devices. He has
released 3 VR games, 1st one with a small team (an average of 3 team members at a time) from ideation to release on the Oculus store in April 2018, one LBVR project for LDLC VR Studio as Art Director / Tech Art Director / Outsource partner and currently releasing Trails Of Gold, a multiplayer VR experience on Buccaneers, on a worldwide basis for VR Arcades.
released 3 VR games, 1st one with a small team (an average of 3 team members at a time) from ideation to release on the Oculus store in April 2018, one LBVR project for LDLC VR Studio as Art Director / Tech Art Director / Outsource partner and currently releasing Trails Of Gold, a multiplayer VR experience on Buccaneers, on a worldwide basis for VR Arcades.
Markets
United Kingdom
Industries
Language
English
Fluently
Spanish
Good
French
Fluently
Ready for
Ongoing relation / part-time
Available
My experience
2017 - ?
job
Art Director / Founder and President of La Suite Studio
La Suite Studio.
• Trails Of Gold. Multiplayer VR Game for HTC Vive, Steam VR, Oculus Rift Headsets and WMR. Creative Direction,
UX-UI Development, Gameplay principles, outsource management, task analysis and brief, and Implementation,
Particle effects, Audio production and gameplay prototype scripting in Unity with Playmaker. Commercial negotiations with Arcades VR.
• Catch The Dragon. Multiplayer Free Roaming Game. Art Direction, Set up of the tech Art Pipeline for the client, outsourcing partner for all characters, props, FX, UI, scene and audio assets for a client. Provided a team of 5 people.
• Pinatas Rockets. Single player VR Game for Oculus Rift. Creative Direction, UX-UI Development and Implementation, Particle effects, Audio production and gameplay scripting in Unity with Playmaker.
• Freelance Missions for B2B clients:
Unity VR scene optimized for Exobyte Studio, upgraded for a better lighting and better look&feel for a VR
technology demo.
Marketing assets (logo creation and misc marketing material for Exobyte Studio.
UI animations, FXs, for a domotic software company. Content produced and animated in Unity.
UX-UI Development, Gameplay principles, outsource management, task analysis and brief, and Implementation,
Particle effects, Audio production and gameplay prototype scripting in Unity with Playmaker. Commercial negotiations with Arcades VR.
• Catch The Dragon. Multiplayer Free Roaming Game. Art Direction, Set up of the tech Art Pipeline for the client, outsourcing partner for all characters, props, FX, UI, scene and audio assets for a client. Provided a team of 5 people.
• Pinatas Rockets. Single player VR Game for Oculus Rift. Creative Direction, UX-UI Development and Implementation, Particle effects, Audio production and gameplay scripting in Unity with Playmaker.
• Freelance Missions for B2B clients:
Unity VR scene optimized for Exobyte Studio, upgraded for a better lighting and better look&feel for a VR
technology demo.
Marketing assets (logo creation and misc marketing material for Exobyte Studio.
UI animations, FXs, for a domotic software company. Content produced and animated in Unity.
Art director, Multiplayer, Demo, Production, Direction, Software, Development, Outsourcing, Audio, Marketing, Unity, Management, Logo, UI, Scripting, UX, Creative direction, B2B, Art Direction
2015 - 2016
job
Art Director
Bigpoint Lyon.
AXON, challenge your brain. - F2P Mobile game. Art Direction, UX-UI Production, Particle Effects, Outsourcers
management + in House Lyon Studio Artist Management.
• Hocus Puzzle - F2P Mobile game. Art Direction, UX-UI Production, Particle Effects, Outsourcers management + in House Lyon Studio Artist Management.
management + in House Lyon Studio Artist Management.
• Hocus Puzzle - F2P Mobile game. Art Direction, UX-UI Production, Particle Effects, Outsourcers management + in House Lyon Studio Artist Management.
Art Direction, UX, UI, Management, Art director, Direction, Production
2014 - 2015
job
Art Director
Genia.
Outsmart. IOS / Android / Facebook - Deeply involved in the asset production: Character design, UI+Animations,
Special effects, Illustrations of Splash images and misc logo creation.
• Which Comes First? - IOS Free Mobile game. Management of Interns and extern artist for visuals and audio parts.
Deeply involved in the asset production: Character design, UI+Animations, Special effects, Illustrations of In-Game
Background images. Directing and producing the game trailer in After Effects.
• Brain Storm - F2P MMO game- Work on the logo design, Post Production work, Video Director, Actors
management for voice overs. Management of concept artist for character design. Management of extern artist:
Character Design, Buildings of props design for in game assets. The game has been nominated at the Gamecon.
Special effects, Illustrations of Splash images and misc logo creation.
• Which Comes First? - IOS Free Mobile game. Management of Interns and extern artist for visuals and audio parts.
Deeply involved in the asset production: Character design, UI+Animations, Special effects, Illustrations of In-Game
Background images. Directing and producing the game trailer in After Effects.
• Brain Storm - F2P MMO game- Work on the logo design, Post Production work, Video Director, Actors
management for voice overs. Management of concept artist for character design. Management of extern artist:
Character Design, Buildings of props design for in game assets. The game has been nominated at the Gamecon.
Design, Android, IOS, Video, After Effects, Facebook, UI, Logo, Management, Character design, Art director, Audio, Production, Special effects
2013 - 2015
freelance
Senior Artist Freelance
Québecor Médias.
Dexter: Hidden Darkness - Environment 2D animations and 2D special effects for an Hidden
Objects game produced in Unity, todo list, animations integration approvals over 300 game scenes.
• Québecor Médias - Motion comics artist. 12 minutes of videos produced, and all illustrated in Photoshop
blending 2D and 3D, animated in After Effects.
• Sarbakan / Adrenaline Amusement - Concept arts for a game pitch.
Objects game produced in Unity, todo list, animations integration approvals over 300 game scenes.
• Québecor Médias - Motion comics artist. 12 minutes of videos produced, and all illustrated in Photoshop
blending 2D and 3D, animated in After Effects.
• Sarbakan / Adrenaline Amusement - Concept arts for a game pitch.
After Effects, Integration, Unity, 3D, 2D, Special effects
2012 - 2012
freelance
Art Director
My Company.
IOS/Android - Self-published, solely developed and released for iPad and Android. The
game was awarded as App of the week on Corona's website. I have created all arts from game assets to trailer and marketing assets.
• 4 Devils Prod - Near Humanity Motion comics, 4 minutes long done in AE, and comics Vol1 has been released.
Near Humanity has won a regional funding in France.
game was awarded as App of the week on Corona's website. I have created all arts from game assets to trailer and marketing assets.
• 4 Devils Prod - Near Humanity Motion comics, 4 minutes long done in AE, and comics Vol1 has been released.
Near Humanity has won a regional funding in France.
Marketing, Android, IOS, Website, Art director, App
2008 - 2012
job
Art Director / Studio Art Director
Sarbakan.
Sarbakan
• Lazy Raiders - IOS - Namco. Adaptation from the XBLA Puzzle game.
• Banzai Blade - IOS - Action Slashing game with Shinobies and Dragons.
• Zombro - IOS and Android Puzzle game.
• YourShape, Ubisoft, Art Direction for DLC content.
• Scene It? Movie Night: Mega Movies, - Screenlife, XBLA&PSN, Art Direction. Mood plates and visual
orientations for UI or backgrounds, management of concepts artists, Follow up on ideation and production.
• Prototype Project on Kinect, XBOX360, Action game.
• Wizard of waverly place - Disney, DS Game, Art Direction, management of 9 intern & extern artist (1 Tech artist, 1 Modeler and 2 Textures and lighting artist, 2 animators, 1 UI Artist and 2 Concept artist).
• Lazy Raiders - XBLA Game Front End Art Director. Zbrush rough modeling for environments seen in menus + concept arts. UI Designs and Interface layout. Storyboards.
• Little Noir Stories - (downloadable casual game PC platforms. Art Direction (mood pieces, palettes). I led a
team of 6 artist with different styles and strength to create characters and environments and UI Design.
• Scrabble Tour - EA / Pogo - PC downloadable game. Art Direction. Lead Front End Artist. Managed 4 artists.
• Free Realms - Sony, MMO Game - Art direction for 5 flash games. Concept artist. Managed 7 artist.
• NatGeo Kids, Pluto secret - National Geography - 2D Platform game Art Direction, managed 5 artist.
• Fitness Fanatic - Playfirst - Dash game - Reprise of art direction. Managed 5 artist (animators, illustrators, comic artist).
• Lazy Raiders - IOS - Namco. Adaptation from the XBLA Puzzle game.
• Banzai Blade - IOS - Action Slashing game with Shinobies and Dragons.
• Zombro - IOS and Android Puzzle game.
• YourShape, Ubisoft, Art Direction for DLC content.
• Scene It? Movie Night: Mega Movies, - Screenlife, XBLA&PSN, Art Direction. Mood plates and visual
orientations for UI or backgrounds, management of concepts artists, Follow up on ideation and production.
• Prototype Project on Kinect, XBOX360, Action game.
• Wizard of waverly place - Disney, DS Game, Art Direction, management of 9 intern & extern artist (1 Tech artist, 1 Modeler and 2 Textures and lighting artist, 2 animators, 1 UI Artist and 2 Concept artist).
• Lazy Raiders - XBLA Game Front End Art Director. Zbrush rough modeling for environments seen in menus + concept arts. UI Designs and Interface layout. Storyboards.
• Little Noir Stories - (downloadable casual game PC platforms. Art Direction (mood pieces, palettes). I led a
team of 6 artist with different styles and strength to create characters and environments and UI Design.
• Scrabble Tour - EA / Pogo - PC downloadable game. Art Direction. Lead Front End Artist. Managed 4 artists.
• Free Realms - Sony, MMO Game - Art direction for 5 flash games. Concept artist. Managed 7 artist.
• NatGeo Kids, Pluto secret - National Geography - 2D Platform game Art Direction, managed 5 artist.
• Fitness Fanatic - Playfirst - Dash game - Reprise of art direction. Managed 5 artist (animators, illustrators, comic artist).
Art director, Production, PC, 2D, Direction, Flash, Design, Content, Storyboards, Management, UI, IOS, UI Design, Android, Art Direction, Layout
2005 - 2008
job
Lead Designer
Gameloft.
Gameloft
• TV SHOW King - Wii, for Wiiware. Lead-designer. Fakes for level-design settings, Game mechanics, Level-design
keys, Camera settings, Lead 3 designers (task allocations and completions), Work with the 3D animator to set and review animations of characters.
• Wild West Guns wii- Wii, Lead-designer on an IP, Core gameplay, controls, game mechanics and level-design
keys. Production of animatics and storyboards for the alpha version.
• Special Crime Unit (mobile). Game-design & Management of 3 Level-designers on a Police investigation game.
• TV SHOW King - Wii, for Wiiware. Lead-designer. Fakes for level-design settings, Game mechanics, Level-design
keys, Camera settings, Lead 3 designers (task allocations and completions), Work with the 3D animator to set and review animations of characters.
• Wild West Guns wii- Wii, Lead-designer on an IP, Core gameplay, controls, game mechanics and level-design
keys. Production of animatics and storyboards for the alpha version.
• Special Crime Unit (mobile). Game-design & Management of 3 Level-designers on a Police investigation game.
Design, Management, Storyboards, 3D, Production
2003 - 2005
freelance
Freelance Artist
EA / Viprod.
• Burnout Legends - EA / Viprod. NDS, Freelance Senior 2D artist.
• Gymvoice - DVD Authoring, post-production and direction of a 1h10 video for DVD release.
• Wiz&Pop - Mobile game, Art direction for a cartoon puzzle-game, Bubble-Bobble clone.
• Gymvoice - DVD Authoring, post-production and direction of a 1h10 video for DVD release.
• Wiz&Pop - Mobile game, Art direction for a cartoon puzzle-game, Bubble-Bobble clone.
Art Direction, Video, Direction, 2D, Production
2002 - 2002
job
Senior 2D Animator
Planet Interactive Development.
• VIP - (Published by Ubisoft), Platformer, GBA, 2D Senior Animator.
• Kirikoo , Platformer, GBC, 2D Animator.
• Kirikoo , Platformer, GBC, 2D Animator.
Animator, 2D
2001 - 2001
job
Art direction & co-Game-designer
Carapace.
Beach-volley game, PS2, Art direction & co-Game-designer.
Art Direction, Direction
2000 - 2000
project
Intern Producer
Kalisto.
Kalisto.
"VIP", PSOne, Dreamcast, PC. Intern producer. I managed a team of 15 people.
Producer, PC
1996 - 1999
job
Game-designer, Producer & Lead Artist
Concept Arts.
Microïds
• Monster Racer, PSOne. Cartoon Gothic Racing. Game-design, Level-designs, Concept Arts. Intern Producer.
• Monster Racer, GBC. Producer.
• INVASION, PSOne. SHOOT 3D. Art direction and concept artist.
• IZNOGOUD. PC CD-Rom and Playstation one. Platformer. 2D Graphic artist.
• Monster Racer, PSOne. Cartoon Gothic Racing. Game-design, Level-designs, Concept Arts. Intern Producer.
• Monster Racer, GBC. Producer.
• INVASION, PSOne. SHOOT 3D. Art direction and concept artist.
• IZNOGOUD. PC CD-Rom and Playstation one. Platformer. 2D Graphic artist.
Design, Art Direction, Producer, 3D, Direction, 2D
1995 - 1996
freelance
Lead Artist & Freelance artist
Adventure game, PC.
Atari
• V-RALLY - PSOne. Racing game, Lead Artist and management of external graphic studios.
• Starshort. N64. Platformer, Freelance. 3D Artist - low polygons models.
• PRISONNER OF ICE, Adventure game, PC. Freelance. 2D Artist.
• V-RALLY - PSOne. Racing game, Lead Artist and management of external graphic studios.
• Starshort. N64. Platformer, Freelance. 3D Artist - low polygons models.
• PRISONNER OF ICE, Adventure game, PC. Freelance. 2D Artist.
Management, 3D, 2D, PC
My education
High School for Industrial design
Secondary, N/a
Secondary, N/a
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