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Versatile senior Concept Artist and Designer
Jason Pickthall
,
Milton Keynes, United Kingdom
Experience
Other titles
Skills
I'm offering
I have a wealth of experience at all levels of game development, from level designer, 3D artist. Lead artist and concept artist on a range of platforms. This helps me see the 'bigger picture' in everything I do. I've worked for companies such as Microso•, Activision and worked on brands such as Call of Duty, Guitar Hero, Sea of Thieves, Angry Birds My goal is to artistically influence all that I am involved in and hopefully share, learn and have fun with those around me.
Links for more
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Industries
Language
English
Fluently
Ready for
Larger project
Ongoing relation / part-time
Full time contractor
Available
My experience
2018 - ?
freelance
Freelance Concept Artist
self-employed.
Versatile freelance concept artist for hire. Games, TV and Theme park Attraction visualisations
- Idea generation
- Art style development
- Art Direction
- 2D / 3D
- Creation of pitch presentation material
- Idea generation
- Art style development
- Art Direction
- 2D / 3D
- Creation of pitch presentation material
Art Direction, Idea generation, TV, 3D, Development, 2D, Direction
2016 - 2018
job
Associate lecturer for product design and game art courses
Rare Ltd.
Duties:
- Managing and directing a team of 8 concept artists.
- Work and Delegate across multiple teams
- Mentor and development of the team in the form of development and suggested training plans
- The creation and direction of 'AAA' quality production and pitch material
- Running and maintaining daily Kanban stand ups
- Attending Art Reviews with Art Manager, Art Director and Art Leads
- Undertaking regular 1 to 1 and performance reviews
- Reviewing CV's portfolios and interviewing candidates
- Attending numerous Universities to give talks and lectures. (Hertfordshire, Northampton, Worcester)
Freelance Concept artist/visualiser
www.jasonpickthall.com
- Managing and directing a team of 8 concept artists.
- Work and Delegate across multiple teams
- Mentor and development of the team in the form of development and suggested training plans
- The creation and direction of 'AAA' quality production and pitch material
- Running and maintaining daily Kanban stand ups
- Attending Art Reviews with Art Manager, Art Director and Art Leads
- Undertaking regular 1 to 1 and performance reviews
- Reviewing CV's portfolios and interviewing candidates
- Attending numerous Universities to give talks and lectures. (Hertfordshire, Northampton, Worcester)
Freelance Concept artist/visualiser
www.jasonpickthall.com
Design, Product Design, Training, Mentor, Kanban, Art director, Development, Production, Direction, Manager
2016 - 2016
freelance
Versatile freelance concept artist
TV and Theme.
for hire games, TV and Theme park Attraction visualisations
- Idea generation
- Art style development
- Art Direction
- 2D / 3D
- Creation of pitch presentation material
- Idea generation
- Art style development
- Art Direction
- 2D / 3D
- Creation of pitch presentation material
Art Direction, Idea generation, TV, 3D, Development, 2D, Direction
2014 - 2016
job
Lead Concept Artist
Guitar Hero Live.
Card Illustration Artist - Skylanders Battlecast
Duties:
- Managing and directing a small team of 2 - 5 concept artists.
- Mentor and development of the team in the form of development and suggested training plans
- The creation and direction of 'AAA' quality production and pitch material
- I run 'master classes' of various aspects of art to the rest of the art department
- I organise extracurricular art activities like lunchtime drink and draw and monthly art Jams
Duties:
- Managing and directing a small team of 2 - 5 concept artists.
- Mentor and development of the team in the form of development and suggested training plans
- The creation and direction of 'AAA' quality production and pitch material
- I run 'master classes' of various aspects of art to the rest of the art department
- I organise extracurricular art activities like lunchtime drink and draw and monthly art Jams
Illustration, Training, REST, Mentor, Development, Production, Direction
2012 - 2014
job
Senior Concept artist
unknown.
Style and Visual development
Art Direction of prototype material
Development of brand Identity
Character Design
Environment Design
Photo manipulation
Paintovers
Graphic and Brand Design concept
SDI Management trained
Titles Worked on:
SiNG Party WiiU
Call of Duty: Ghosts
Art Direction of prototype material
Development of brand Identity
Character Design
Environment Design
Photo manipulation
Paintovers
Graphic and Brand Design concept
SDI Management trained
Titles Worked on:
SiNG Party WiiU
Call of Duty: Ghosts
Design, Art Direction, Management, Character design, Development, Environment design, Direction, Visual development
2012 - 2012
temp
Concept Artist
Microso.
Initial conceptualising of Xbox ONE title Kinect Rivals
Visual development and production of marketting materials
Visual development and production of marketting materials
Development, Production, Visual development
2009 - 2011
job
Lead Artist
DR Studios.
Art Director/Production Artist for Bug Wings (iOS)
Art Director/Outsource Manager for Dragons Den (iOS)
Created and presented an online live internet tutorial on concept art methods
Art Direction and Style creation
Pitch creation
Concept Creation & Visual development
Art Asset Production (3D and 2D)
Outsource management
Video Editing (creation of promo trailers in A•er Effects)
Mentoring and managing of Junior Artists
Art Director/Outsource Manager for Dragons Den (iOS)
Created and presented an online live internet tutorial on concept art methods
Art Direction and Style creation
Pitch creation
Concept Creation & Visual development
Art Asset Production (3D and 2D)
Outsource management
Video Editing (creation of promo trailers in A•er Effects)
Mentoring and managing of Junior Artists
Art director, Manager, Visual development, Direction, Production, Online, 2D, Internet, Development, Art Direction, 3D, Concept art, Video editing, Management, Mentoring, Video, IOS
2009 - 2009
job
Senior Concept Artist
Frontier Developments.
Senior Concept Artist - Outsider
Senior Concept Artist - Kinectimals
Senior Concept Artist - Kinectimals
2008 - 2009
job
Creative Lead Artist
Rebellion.
Concept Artist - AVP (Xbox 360 and PS3)
Concept Artist - Rogue Warrior (Xbox 360 and PS3)
Concept Artist - Rogue Warrior (Xbox 360 and PS3)
2007 - 2008
job
Senior Artist
Concept.
Creating concept designs and 3D artwork across a broad spectrum from Casual games to Next Gen projects
Artwork, 3D
2006 - 2006
job
Next Gen Artist
Krome Studios.
Environment modeller for 'Hellboy' - (Xbox 360 and PS3)
2005 - 2005
job
Senior Artist
Midway Australia.
- Dec 2005 (1 month)
I was there ONE day! Then made redundant
I was there ONE day! Then made redundant
2001 - 2005
job
Lead Artist
Deep Red Games.
2001 - 2001
job
Artist (Senior)
BAM.
1999 - 2000
job
Artist
Minds Eye Productions.
All levels of art production, starting from level 'editing' to full 3d art and also produced comprehensive concept
art
art
3D, Production
My education
1996
-
1999
University of Northampton
BSc, Product Design
BSc, Product Design
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