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Michael Calver, Technical Lead
Michael Calver
,
Twickenham, United Kingdom
Experience
Other titles
Skills
I'm offering
I am seeking a Contract or Part-time position with significant 3D Visualisation, Simulation and Immersive Technology content where my blend of skills and experience will allow me to make real and lasting contributions to the success of the enterprise.
My most recent role is CEO & Founder of Amutri, a Falmouth Launchpad accelerated company based in the United Kingdom. Amutri empowers everyone to create 3D Visualisations, in seconds.
Over the past 16 years, I have worked cross-industry, growing my skills and knowledge base to be widely recognised as a leading authority, consultant, and lecturer on a range of design and technology-focused subjects.
I am an experienced Technical Lead and startup entrepreneur, with an in-depth understanding of Venture Building, 3D Computer Graphics, Software Design, Workflow development, 3D Modeling, Data Capture, Data Processing, Rendering, and cross-platform (Mobile, Desktop, Virtual Reality, Augmented Reality, CAVE & Simulator) utilisation using engines including Unity and Unreal.
My primary focus has been on the integration and use of advanced and emerging technologies developed within the video game industry, within non-gaming applications. These range from the design of new spaces, places, products, and services to autonomous vehicle AI training and simulator development within Formula One and academic institutions.
I have designed and developed world-leading simulation, visualisation, and design tools for use in aviation, motorsport, manufacturing, retail, automotive, and architectural design industries. I have also been fortunate enough to work for organisations such as Red Bull Racing & Technology, where I was able to help design and develop one of the most powerful simulation tools in Formula One.
Many thanks in advance for your consideration,
Best wishes,
Michael Calver
My most recent role is CEO & Founder of Amutri, a Falmouth Launchpad accelerated company based in the United Kingdom. Amutri empowers everyone to create 3D Visualisations, in seconds.
Over the past 16 years, I have worked cross-industry, growing my skills and knowledge base to be widely recognised as a leading authority, consultant, and lecturer on a range of design and technology-focused subjects.
I am an experienced Technical Lead and startup entrepreneur, with an in-depth understanding of Venture Building, 3D Computer Graphics, Software Design, Workflow development, 3D Modeling, Data Capture, Data Processing, Rendering, and cross-platform (Mobile, Desktop, Virtual Reality, Augmented Reality, CAVE & Simulator) utilisation using engines including Unity and Unreal.
My primary focus has been on the integration and use of advanced and emerging technologies developed within the video game industry, within non-gaming applications. These range from the design of new spaces, places, products, and services to autonomous vehicle AI training and simulator development within Formula One and academic institutions.
I have designed and developed world-leading simulation, visualisation, and design tools for use in aviation, motorsport, manufacturing, retail, automotive, and architectural design industries. I have also been fortunate enough to work for organisations such as Red Bull Racing & Technology, where I was able to help design and develop one of the most powerful simulation tools in Formula One.
Many thanks in advance for your consideration,
Best wishes,
Michael Calver
Markets
United States
United Kingdom
France
Germany
Lithuania
Denmark
Norway
Sweden
Finland
Links for more
Once you have created a company account and a job, you can access the profiles links.
Industries
Language
English
Fluently
Ready for
Larger project
Ongoing relation / part-time
Available
My experience
2020 - ?
job
CEO & Founder
Amutri.
Empowering everyone to create 3D Visualisations, in seconds.
CAD, Bim, Ceo, Founder
2020 - ?
job
Entrepreneur In Residence
Falmouth Launchpad.
Launchpad is an exclusive opportunity for software engineers, digital creatives and business developers. Working on real industry challenges with leading businesses to help create in-demand, cutting edge solutions that investors want to buy into.
Software
2019 - ?
freelance
Technology Consultant and Director (Digital Twins & Immersive)
Einsight.
Developed technical solutions to diverse operational problems and project requirements.
Oversaw a variety of projects, including budgets, milestones and team performance.
Rapidly evaluated and adopted new technologies to address changing industry needs.
Developed world-class immersive solutions for use in Air Transportation and Architectural Design R&D, featured on the BBC and in E&T Magazine.
Designed virtual and immersive research environments designed to assess the impacts of post Covid-19 security and biosafety measures within Aviation.
Production management of immersive experiences designed to showcase novel methods of addressing post Covid-19 related challenges within Air Transport.
Production management of "Virtual Twins" focusing on new and existing buildings to assist in the design, marketing and management of the built environment.
Networked at events and by phone to expand business profits and revenues.
Demonstrated products and specific features at customer locations and special events.
Set up appointments with potential and current customers to promote new products and services.
Oversaw a variety of projects, including budgets, milestones and team performance.
Rapidly evaluated and adopted new technologies to address changing industry needs.
Developed world-class immersive solutions for use in Air Transportation and Architectural Design R&D, featured on the BBC and in E&T Magazine.
Designed virtual and immersive research environments designed to assess the impacts of post Covid-19 security and biosafety measures within Aviation.
Production management of immersive experiences designed to showcase novel methods of addressing post Covid-19 related challenges within Air Transport.
Production management of "Virtual Twins" focusing on new and existing buildings to assist in the design, marketing and management of the built environment.
Networked at events and by phone to expand business profits and revenues.
Demonstrated products and specific features at customer locations and special events.
Set up appointments with potential and current customers to promote new products and services.
Marketing, Design, Research, R, Management, Technology, Security, Cgi, Production, UP
2017 - ?
job
Co-founder and Director
Theia Immersive.
Leading the formation and growth of Theia Immersive, a spin-out company from the Connected Places Catapult based in the UK. We bring people together using immersive technologies to support, educate and inform the design process, leading to well-considered spaces, places, products and services that work for everyone in society.
• High-level decision-making about policy and strategy.
• Development and implementation of operational policies and a strategic plan.
• Acting as the primary spokesperson for the company.
• Building relationships with clients and collaborators.
• Overseeing day-to-day operations.
• Funding management.
• Providing technical leadership for the company.
• High-level decision-making about policy and strategy.
• Development and implementation of operational policies and a strategic plan.
• Acting as the primary spokesperson for the company.
• Building relationships with clients and collaborators.
• Overseeing day-to-day operations.
• Funding management.
• Providing technical leadership for the company.
Design, Operations, Leadership, Management, Implementation, Growth, Support, Design process, Development, Founder
2014 - ?
job
Course Author and Guest Tutor
Pluralsight.
At Pluralsight, we believe everyone should have the opportunity to create progress through technology and develop the skills of tomorrow. With assessments, learning paths and courses authored by industry experts,
our platform helps businesses and individuals benchmark expertise across roles, speed up release cycles and build reliable, secure products.
• Creative Development tutorial creation for Pluralsight, enterprise technology learning platform.
• Using storytelling, enthusiasm, and expertise to communicate concepts and demonstrate tasks and techniques.
• The creation of courses focusing on the use of real-time computer graphics within gaming engines for non
gaming applications, now commonly known as enterprise solutions.
our platform helps businesses and individuals benchmark expertise across roles, speed up release cycles and build reliable, secure products.
• Creative Development tutorial creation for Pluralsight, enterprise technology learning platform.
• Using storytelling, enthusiasm, and expertise to communicate concepts and demonstrate tasks and techniques.
• The creation of courses focusing on the use of real-time computer graphics within gaming engines for non
gaming applications, now commonly known as enterprise solutions.
Storytelling, Technology, Development, Computer graphics, Enterprise, UP
2021 - 2021
freelance
Freelance Unreal Engine Specialist
White Light.
White Light is the complete production solution specialist operating in a range of markets such as theatre, corporate events, broadcast, concert touring, leisure, education and trade.
Real-time environment production ready for deployment on Windows platforms.
Real-time environment production ready for deployment on Windows platforms.
Deployment, Corporate events, Windows, Unreal engine, Production
2021 - 2021
freelance
Freelance Technical Artist
Recom Farmhouse.
Recom Farmhouse is one of the world's leading CGI and creative retouching houses, covering everything from fashion and fine art to full CGI cars and set-builds.
Research and development of cutting-edge computer graphics processes and workflows, primarily focused on the use of Real-Time Ray Tracing (RTRT) within real-time rendered 3D environments.
Research and development of cutting-edge computer graphics processes and workflows, primarily focused on the use of Real-Time Ray Tracing (RTRT) within real-time rendered 3D environments.
Research, Retouching, Fashion, 3D, Cgi, Fine art, Computer graphics, Development, Processes
2021 - 2021
freelance
Freelance Unreal Engine Artist
Phygital.
Working for both brands and creative agencies, Phygital are a digital production team that creates unique interactive experiences.
Large-scale, interactive urban environment production ready for deployment on Windows platforms.
Large-scale, interactive urban environment production ready for deployment on Windows platforms.
Deployment, Windows, Unreal engine, Production
2020 - 2020
freelance
Freelance Technical Artist
No Ghost.
Large-scale urban virtual environment 3D modeling, production and (real-time CG) content preparation ready for deployment cross-platform, including Virtual Reality.
3Ds max, Unreal engine
2020 - 2020
freelance
Freelance Unreal Engine Artist
Squint Opera.
City Master Plan 3D modeling, virtual environment production and (real-time CG) content preparation ready for deployment cross-platform, including Virtual Reality.
3Ds max, Unreal engine
2014 - 2019
job
Senior Visiting Lecturer
Coventry University.
My role at Coventry University was primarily to help aspiring 3D and Digital Artists to realise their ambitions of working within the games and digital arts industries. This was achieved through practical, hands on sessions where students could get to grips with 3D Modelling techniques and principles. Importantly, the sessions also provided students with a broad overview of the potential uses of 3D computer graphics.
Teaching students of multiple discipline 3D Computer Graphics focused topics, including 3D Modeling and Animation. Encouraging and enabling students to explore the potential of CGI in its many forms as part of their
coursework, through to post graduation.
• Running workshops designed to provide staff members with an insight into the Computer Graphics Industry
to enable them to effectively support students and develop new, CG focused courses.
• Course content design and authoring.
• Lecture Planning, Preparation and Research.
Teaching students of multiple discipline 3D Computer Graphics focused topics, including 3D Modeling and Animation. Encouraging and enabling students to explore the potential of CGI in its many forms as part of their
coursework, through to post graduation.
• Running workshops designed to provide staff members with an insight into the Computer Graphics Industry
to enable them to effectively support students and develop new, CG focused courses.
• Course content design and authoring.
• Lecture Planning, Preparation and Research.
Design, Animation, Research, Teaching, Content, 3D, Workshops, Support, Cgi, Computer graphics, Content design, Planning
2016 - 2019
job
Senior Technologist (Advanced Visualisation & Immersive Technology)
Connected Places Catapult.
The Connected Places Catapult (previously Transport Systems Catapult) is one of a network of elite technology and innovation centres established by Innovate UK as a long-term investment in the UK's economic capability.
Applying business-led research, Catapults help businesses transform great ideas into valuable products and
services to compete in the global markets of tomorrow.
• The management and design of world-class, cutting-edge Visualisation, Design, XR (VR, AR, MR), products and tools used globally within the transport and architectural design sectors.
• Production of accurate, optimised, high visual fidelity simulation environments and assets using an array
of highly accurate geospatial data sets, advanced content creation methods and cutting edge immersive
technologies.
• Business Development and engagement with organisations within the UK operating within the Transport and Design sectors.
• Project Management, Budget Management and Bid Writing.
• Creation and Development of large scale Virtual Test Environments and Digital Twins for Autonomous Vehicle
Testing, Systems Design, HMI/UI/UX Design and Interior Design.
• Hosting and development of Virtual User Trials for a major UK OEM using immersive technologies combined
with highly accurate, believable and contextual 3D environments.
• Placing designers, decision makers, stakeholders and consortium partners into immersive 3D environments
to provide contextual, meaningful and relevant information to enable them to make better, more informed
decisions.
• R&D of improved content creation and workflow methods to reduce and eventually remove the barriers to creating large scale, accurate, optimised and high visual fidelity 3D worlds.
Applying business-led research, Catapults help businesses transform great ideas into valuable products and
services to compete in the global markets of tomorrow.
• The management and design of world-class, cutting-edge Visualisation, Design, XR (VR, AR, MR), products and tools used globally within the transport and architectural design sectors.
• Production of accurate, optimised, high visual fidelity simulation environments and assets using an array
of highly accurate geospatial data sets, advanced content creation methods and cutting edge immersive
technologies.
• Business Development and engagement with organisations within the UK operating within the Transport and Design sectors.
• Project Management, Budget Management and Bid Writing.
• Creation and Development of large scale Virtual Test Environments and Digital Twins for Autonomous Vehicle
Testing, Systems Design, HMI/UI/UX Design and Interior Design.
• Hosting and development of Virtual User Trials for a major UK OEM using immersive technologies combined
with highly accurate, believable and contextual 3D environments.
• Placing designers, decision makers, stakeholders and consortium partners into immersive 3D environments
to provide contextual, meaningful and relevant information to enable them to make better, more informed
decisions.
• R&D of improved content creation and workflow methods to reduce and eventually remove the barriers to creating large scale, accurate, optimised and high visual fidelity 3D worlds.
Test, LED, Production, Interior, Development, HMI, Testing, Hosting, Workflow, 3D, Network, Technology, Content, Design, Management, R, UI, Innovation, Research, Budget, UX, Content creation, Writing, UX Design, Project Management, Business development
2014 - 2017
job
3D Designer, Simulation (Driver & Vehicle Performance)
Red Bull Racing & Red Bull Technology.
The introduction of a ban on most on-track testing a few years ago forced Formula 1 teams to adopt new and innovative ways to develop their cars.
Strapped in the cockpit of a 'virtual' car, any driver can now drive hundreds of laps around any circuit on the planet. Engineers also use the work done on the simulator to compare various settings. Does the car become twitchier with less downforce? How do the lap times compare? They can now answer these questions, and others, without ever having to do a single lap of an actual race track.
• Working as part of a design and development team on one of Formula One's most advanced driving simulators and race simulators. This is from a CGI, 3D Modeling, virtual environment creation and workflow perspective.
• Migration of the teams' simulation tools from rFactor to Unity, enabling the team to develop their own Unity-based simulation solutions and stay ahead of other teams.
• Recruitment of talent from the gaming industry to assist in the large scale production of AAA quality 3D content.
• Production of accurate, optimised and high visual fidelity simulation environments and assets using an array of highly accurate geospatial data sets, advanced content creation methods and cutting edge immersive technologies.
• Working with complex data sets such as Point Cloud, OS and survey data to produce millimetre accurate virtual replicas of Formula One tracks.
• Developing methods of converting surfaces produced in Siemens NX into optimised, triangulated polygon meshes for use during race simulation and practise.
• R&D of new techniques and technologies to implement into the production pipeline of in-house simulation tools.
• Development of new rendering and simulation techniques to simulate lighting conditions, track surface conditions, weather and tyre condition.
• CAD Data Optimisation using consumer-grade modeling software (3DS Max) and ANSA.
• Worked as part of the design team on the recently introduced Halo system.
Strapped in the cockpit of a 'virtual' car, any driver can now drive hundreds of laps around any circuit on the planet. Engineers also use the work done on the simulator to compare various settings. Does the car become twitchier with less downforce? How do the lap times compare? They can now answer these questions, and others, without ever having to do a single lap of an actual race track.
• Working as part of a design and development team on one of Formula One's most advanced driving simulators and race simulators. This is from a CGI, 3D Modeling, virtual environment creation and workflow perspective.
• Migration of the teams' simulation tools from rFactor to Unity, enabling the team to develop their own Unity-based simulation solutions and stay ahead of other teams.
• Recruitment of talent from the gaming industry to assist in the large scale production of AAA quality 3D content.
• Production of accurate, optimised and high visual fidelity simulation environments and assets using an array of highly accurate geospatial data sets, advanced content creation methods and cutting edge immersive technologies.
• Working with complex data sets such as Point Cloud, OS and survey data to produce millimetre accurate virtual replicas of Formula One tracks.
• Developing methods of converting surfaces produced in Siemens NX into optimised, triangulated polygon meshes for use during race simulation and practise.
• R&D of new techniques and technologies to implement into the production pipeline of in-house simulation tools.
• Development of new rendering and simulation techniques to simulate lighting conditions, track surface conditions, weather and tyre condition.
• CAD Data Optimisation using consumer-grade modeling software (3DS Max) and ANSA.
• Worked as part of the design team on the recently introduced Halo system.
Design, 3D modelling, Content creation, R, Cloud, Rendering, Less, Content, Unity, Recruitment, 3D, Workflow, Cgi, Testing, Development, Production
2015 - 2016
freelance
Simulation, Immersive Technology and Computer Graphics Consultant
University of Leeds.
The University of Leeds Driving Simulator (UoLDS) is one of the most advanced worldwide in a research environment and allows research into driver behaviour to be performed in accurately controlled and repeatable laboratory conditions.• Advanced Real-time Computer Graphics implementation for the UK's most advanced publicly available driving simulation tool used by leading car manufacturers, along with The Department For Transport.
• Consultation focused on simulation and graphical advancements with the use of cutting edge immersive technologies and advanced real-time graphics engines.
• Real-time content creation and virtual environment production using highly accurate geospatial data sets.
• Collaboration with external teams working alongside the University.
• Research and report writing for the University of Leeds Institute for Transport Studies.
• R&D of new techniques to implement into the UoLDS production pipeline.
• Proof of Concept development, environment design and content creation for use across multiple departments and groups.
• Use Case, Functional Requirement and Workflow Development.
• Assessment of existing capabilities and recommendations for future development.
• Consultation focused on simulation and graphical advancements with the use of cutting edge immersive technologies and advanced real-time graphics engines.
• Real-time content creation and virtual environment production using highly accurate geospatial data sets.
• Collaboration with external teams working alongside the University.
• Research and report writing for the University of Leeds Institute for Transport Studies.
• R&D of new techniques to implement into the UoLDS production pipeline.
• Proof of Concept development, environment design and content creation for use across multiple departments and groups.
• Use Case, Functional Requirement and Workflow Development.
• Assessment of existing capabilities and recommendations for future development.
Writing, Content creation, Research, R, Leadership, Content, Workflow, Development, Computer graphics, Production, DFT
2014 - 2016
job
Co-founder, Director and 3D Visualiser
Clever Mango.
We are a group of Designers, Software Developers and Artists, with a passion for delivering high-quality content designed to improve user experience. We provide Digital Media and bespoke content to organisations worldwide.
• Augmented Reality and Virtual Reality mobile systems development for major brand store design and development.
• Application development, client requirement gathering, Use Case and Functional Requirement development.
• Photo realistic visualisation work for Blue Chip organisations, operating primarily in the retail sector.
• Project management and technical leadership of in-house client projects.
• Augmented Reality and Virtual Reality mobile systems development for major brand store design and development.
• Application development, client requirement gathering, Use Case and Functional Requirement development.
• Photo realistic visualisation work for Blue Chip organisations, operating primarily in the retail sector.
• Project management and technical leadership of in-house client projects.
Design, Project Management, User Experience, Retail, Leadership, Management, Virtual reality, Augmented Reality, Content, Development, Founder
2014 - 2016
freelance
Software Design, Immersive Technology and Computer Graphics Consultant
Wanzl UK.
Enabling a recognised global leader in Shop Solutions, Retail Systems, Logistics & Industry, Airport & Security Solutions and Hotel Service business divisions to successfully adopt emerging technologies such as Virtual and Augmented Reality.
• Design and Development Lead of bespoke in-house Visualisation tools and systems, designed to assist in the design and sale of Wanzl products.
• Augmented and Virtual Reality application design and integration into existing workflows and tool sets.
• Supporting the adoption of new technologies designed to deliver immersive experiences, in a low cost, streamlined and visually believable manner.
• Management and Training of Software Developers and CAD Engineers during the development and integration of new tools and systems.
• Implementation of new technologies into cross-departmental design practise.
• Design and implementation of new workflows to compliment existing design processes.
• Development of Visual content across the organisations, using Real-Time and Offline rendering methods.
• Photorealistic content creation as part of store design processes.
• Design and Development Lead of bespoke in-house Visualisation tools and systems, designed to assist in the design and sale of Wanzl products.
• Augmented and Virtual Reality application design and integration into existing workflows and tool sets.
• Supporting the adoption of new technologies designed to deliver immersive experiences, in a low cost, streamlined and visually believable manner.
• Management and Training of Software Developers and CAD Engineers during the development and integration of new tools and systems.
• Implementation of new technologies into cross-departmental design practise.
• Design and implementation of new workflows to compliment existing design processes.
• Development of Visual content across the organisations, using Real-Time and Offline rendering methods.
• Photorealistic content creation as part of store design processes.
Design, Content creation, Retail, Rendering, Integration, Virtual reality, Augmented Reality, Service, Content, Security, Implementation, Development, Computer graphics, Processes
2012 - 2014
job
Lead 3D Artist and Designer
Wren Kitchens.
• Design and development for a bespoke Room Planning tool for the UK's fastest growing furniture retailer.
• Implementation of features and development specifications relating to the future direction of the so•ware.
• Engaging with teams across the organisation, as well as showroom staff nationwide to ensure that they had
access to the most robust and capable tool to assist during the sale of products.
• Training staff members nationwide on the use of the planning tool.
• Bug tracking and bug fixing.
• Design and implementation of an industry first method of producing photorealistic room sets and scenes
based around a customer/user-generated real-time design.
• Enabling the organisation to adopt new technologies and integration into the production pipeline.
• Providing photo-realistic content to the Marketing department for use in TV commercials, nationwide
brochures, in store advertisements and touch screen applications installed nationwide.
• Implementation of photorealistic scenes within the Unity engine, utilising the power of Vray, via several
bespoke in-house tools.
• Product visualisation using low polygon modelling techniques, UV mapped, textured and animated to real
world specifications.
• Recruitment of talent nationwide to fulfil roles within the design and so•ware development teams within the organisation.
• Implementation of features and development specifications relating to the future direction of the so•ware.
• Engaging with teams across the organisation, as well as showroom staff nationwide to ensure that they had
access to the most robust and capable tool to assist during the sale of products.
• Training staff members nationwide on the use of the planning tool.
• Bug tracking and bug fixing.
• Design and implementation of an industry first method of producing photorealistic room sets and scenes
based around a customer/user-generated real-time design.
• Enabling the organisation to adopt new technologies and integration into the production pipeline.
• Providing photo-realistic content to the Marketing department for use in TV commercials, nationwide
brochures, in store advertisements and touch screen applications installed nationwide.
• Implementation of photorealistic scenes within the Unity engine, utilising the power of Vray, via several
bespoke in-house tools.
• Product visualisation using low polygon modelling techniques, UV mapped, textured and animated to real
world specifications.
• Recruitment of talent nationwide to fulfil roles within the design and so•ware development teams within the organisation.
3D, Direction, Planning, Power, Production, Organization, Development, Vray, Implementation, Marketing, TV, Recruitment, Unity, Content, Integration, Training, Design
2011 - 2012
job
3D Artist and Designer
Wren Kitchens.
• Design and development for a bespoke Room Planning tool for the UK's fastest growing furniture retailer.
• Product visualisation and content creation for use within the organisations bespoke design tools.
• Producing accurate representations of products using low polygon modeling techniques, UV mapped,textured and animated to real world specification.
• Photorealistic visualisation of products throughout the design process and marketing activities.
• Product visualisation and content creation for use within the organisations bespoke design tools.
• Producing accurate representations of products using low polygon modeling techniques, UV mapped,textured and animated to real world specification.
• Photorealistic visualisation of products throughout the design process and marketing activities.
3Ds max, Cinema 4D, Vray, Unity, Subversion, Adobe Suite
2009 - 2011
freelance
3D Artist and Architectural Visualiser
Freelance.
Modeling 3D forms to a brief using 3ds Max and Maya.
Rendering content in 3ds Max using Vray & Mental Ray and post-production in Photoshop.
Supporting marketing teams to produce visualisations for presentations and new product launches.
Production of high quality atmospheric visualisations for client presentations.
Rendering content in 3ds Max using Vray & Mental Ray and post-production in Photoshop.
Supporting marketing teams to produce visualisations for presentations and new product launches.
Production of high quality atmospheric visualisations for client presentations.
Marketing, 3Ds max, Rendering, Content, 3D, Vray, Production
My education
2020
-
2021
Falmouth University
Masters Degree, Entrepreneurship
Masters Degree, Entrepreneurship
Modules include; Opportunity Management, Design Thinking Principles and Practice, Leadership and Team Development, Financial Management, Digital Leadership and Marketing Strategy.
2006
-
2009
The University of Hull
Bachelors, Digital design and technology
Bachelors, Digital design and technology
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