$$$$
{{ $t($store.state.user.experience_value_in_dollars) }}
Expert
{{ $t($store.state.user.experience_search_name) }}
0
jobs
3d Visualizer/Artist
Mark Sullivan
,
Broadstone, United Kingdom
Experience
Other titles
Skills
I'm offering
Hello, my name is Mark Sullivan, I have been a professional 3d Artist. Graphic Artist for 15 years. Where I use the latest cutting edge tools which help to create high-end photorealistic imagery and animation for Product designers, Automotive and Architectural Visualization sector. If you need still imagery/animation for your project I can help. I also create virtual tours on all mainstream platforms, this also includes creating content for and Augmented Reality applications using the latest games engines. No project is too big or too small.
My skills include:
+3d Modelling - Hard surface, organic, cad modeling
+3d Printing Service
+Digital Packaging design and imagery
+Product Visualization
+Unity/ Unreal engine for animated digital content creation such as Virtual Tours and Augmented Reality application.
+Architectural Visualization/Product Visualization/ Animation
+Interior Design
+Architectural Design
+2D & 3D infographics
+Logo Design 2D & 3D
+High-end Digital Illustration
+Digital Retouching
+Graphic Design Artworker
Any further question it would be great to hear from you..
My skills include:
+3d Modelling - Hard surface, organic, cad modeling
+3d Printing Service
+Digital Packaging design and imagery
+Product Visualization
+Unity/ Unreal engine for animated digital content creation such as Virtual Tours and Augmented Reality application.
+Architectural Visualization/Product Visualization/ Animation
+Interior Design
+Architectural Design
+2D & 3D infographics
+Logo Design 2D & 3D
+High-end Digital Illustration
+Digital Retouching
+Graphic Design Artworker
Any further question it would be great to hear from you..
Markets
United Kingdom
Links for more
Once you have created a company account and a job, you can access the profiles links.
Language
English
Fluently
Ready for
Larger project
Ongoing relation / part-time
Full time contractor
Available
My experience
2011 - 2011
job
Owner
Self employed.
of Coastalvisualization.com. Working as
Architectural Visualization professional
I have been running my own company for the last nine years. Creating Photo
realistic imagery for Architects, property developers and anyone looking to visualize
their idea. I use 3dsmax/vray/f storm/Adobe suite of products for my daily projects.
Which vary from still images, Virtual Tours, Animations and I am currently
venturing into using tools such as Unreal engine for real-time digital experiences.
Architectural Visualization professional
I have been running my own company for the last nine years. Creating Photo
realistic imagery for Architects, property developers and anyone looking to visualize
their idea. I use 3dsmax/vray/f storm/Adobe suite of products for my daily projects.
Which vary from still images, Virtual Tours, Animations and I am currently
venturing into using tools such as Unreal engine for real-time digital experiences.
Adobe Suite, Unreal engine, Vray, Adobe, Visualization
2007 - 2011
job
3d Visualizer/Specialist
ARTvps.
My role at ARTvps included the creation of Artwork for Marketing and promotion.
The company offered a range of Hardware/software accelerated ray tracing
products to advertising agencies and graphics professionals. Their client base
included some of the top Advertising houses in the UK at the time. A part of this role
included demonstrating the hardware/software products to potential clients all around the UK.
I also played a key role during the development of ARTvps Rendering system, which
was a plugin for 3dsmax and Sketch up. Where I helped integrate my rendering
knowledge and techniques into the product to ensure effective workflows and physically accurate rendering without the normal complex workarounds 3D
Artist/Visualizers will encounter on a daily basis. The end result was a very
successful production ready GPU/CPU renderer which appeals to Architects and mid-level Designers.
The company offered a range of Hardware/software accelerated ray tracing
products to advertising agencies and graphics professionals. Their client base
included some of the top Advertising houses in the UK at the time. A part of this role
included demonstrating the hardware/software products to potential clients all around the UK.
I also played a key role during the development of ARTvps Rendering system, which
was a plugin for 3dsmax and Sketch up. Where I helped integrate my rendering
knowledge and techniques into the product to ensure effective workflows and physically accurate rendering without the normal complex workarounds 3D
Artist/Visualizers will encounter on a daily basis. The end result was a very
successful production ready GPU/CPU renderer which appeals to Architects and mid-level Designers.
Marketing, Advertising, Sketch, SoMe, Artwork, Rendering, 3D, Sketch Up, Hardware, Development, Software, Production, UP
2006 - 2007
job
Vehicle Designer/Modeler
AAA.
Blimey Games GTR - FIA GT Racing
Game 2
My role at Blimey games was to produce highly accurate race vehicles for GTR - FIA
AAA game. We were responsible for modeling all parts of the vehicles from the small chassis details to the exterior/interior of the vehicles. We also had unwrap and texture the vehicles and finally setup their in game shaders.. The main tools
used in this company were 3dsmax and photo shop, this game was released on
PC/Xbox 360 and PS3.
Game 2
My role at Blimey games was to produce highly accurate race vehicles for GTR - FIA
AAA game. We were responsible for modeling all parts of the vehicles from the small chassis details to the exterior/interior of the vehicles. We also had unwrap and texture the vehicles and finally setup their in game shaders.. The main tools
used in this company were 3dsmax and photo shop, this game was released on
PC/Xbox 360 and PS3.
Interior, PC, Shaders
2004 - 2006
job
3d Artist/modeler
LEGO.
At Lego I was responsible for the creation of photo-realistic artwork for print and Digital Media as well as making various LOD models for the rendering pipeline
including texturing, rigging and setting up various scenes ready for rendering and
animation of Lego products. I worked closely with other 2D and 3D digital artists to complete the given tasks within tight deadlines.
including texturing, rigging and setting up various scenes ready for rendering and
animation of Lego products. I worked closely with other 2D and 3D digital artists to complete the given tasks within tight deadlines.
Animation, Print, Artwork, Rendering, 3D, 2D, UP
My education
2000
-
2002
n/a
Hndhncorequivalent, Illustration and Graphic design
Hndhncorequivalent, Illustration and Graphic design
1998
-
2000
n/a
Hndhncorequivalent, Illustration and Graphic Design
Hndhncorequivalent, Illustration and Graphic Design
1997
-
1998
n/a
Secondary, English literature
Secondary, English literature
Mark's reviews
Mark has not received any reviews on Worksome.
Contact Mark Sullivan
Worksome removes the expensive intermediaries and gives you direct contact with relevant talent.
Create a login and get the opportunity to write to Mark directly in Worksome.
38000+ qualified freelancers
are ready to help you
Tell us what you need help with
and get specific bids from skilled talent in Denmark