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jobs
Gameplay Programmer
Tashon Allsopp
,
Birmingham, United Kingdom
Experience
Other titles
Skills
I'm offering
Certified IT Support Technician and Graduate specialising in Gameplay Programming with over 4 years' experience of Game Development, designing and developing Independent titles, working within a team dynamic to meet deadlines. Utilising my expertise in C# and C++ I have been an essential asset in the development of a solid and bug-free framework of projects under my control, using all tools within an application to meet aggressive deadlines and goals. I focus on developing unique gameplay features and mechanics, Front-End and Back-End, also implementing object-oriented structures to ensure future development whilst minimising Class A and B bugs or glitches.
Markets
United Kingdom
Language
English
Fluently
Ready for
Larger project
Ongoing relation / part-time
Available
My experience
2018 - 2019
freelance
Freelance Software Developer
unknown.
On multiple platforms I developed various software artefacts including; applications, games, websites and programs/scripts for public and private use. My responsibility can be varied depending on the project, but always had a clear deadline and target to reach and have completed over 30 different projects for clients.
Key Responsibilities
• Design and Develop Projects
• Write scripts for programs
• Design, plan and create project documentation/Project Management
• Creating Transcripts from Audio Sources
• Designing Websites and Interactive Elements
• Working with multiple software applications:
◦ Unreal Engine
◦ Unity Engine
◦ Visual Studio
◦ WordPress
Key Responsibilities
• Design and Develop Projects
• Write scripts for programs
• Design, plan and create project documentation/Project Management
• Creating Transcripts from Audio Sources
• Designing Websites and Interactive Elements
• Working with multiple software applications:
◦ Unreal Engine
◦ Unity Engine
◦ Visual Studio
◦ WordPress
Wordpress, Design, Project Management, Websites, Visual Studio, Management, Unity, Audio, Unreal engine, Developer, Software
2017 - 2018
job
Las Iguanas Bartender
unknown.
December 2018 - October 2019 The Botanist Birmingham
Self-Titles
Light Trails - Mobile Puzzle
Puzzler for Android and iOS. Player must repeat a sequence of tiles lighting up in a certain, or random pattern. On the basis of Object-Oriented Programming, Inheritance and Polymorphism was a great addition to the product, multiple GameObjects did not require individual scripts and increased the performance of the game on all tested devices.
Breakaway - Block Breaker Variant
Block Breaker with a twist, pulsating tiles, health and damage functions including a high score table, and power-ups. Two versions were created, one with C# and GameObjects, the latter still using C# but introduced my own Dictionary to monitor data to save and reuse "destroyed" assets. An algorithm tracked each object that was created, stored it, and once its task was accomplished, was stored as data to be used later, as a brick, power-up, etc.
Galactic Warfare - Side Scrolling Shooter
Space side scroller made in Unity3D using C#, power-ups, multiple enemy variants, high score leader-board, music and VFX. Vector maths was used for graphics and gameplay, drawing game assets using calculations and checking distance to each entity.
Keep It Up - Endless Runner
Endless Runner in the style of Temple Run, made in Unreal Engine using Blueprints and C++. Obstacles and platforms spawned randomly in sequence and kept within a Dictionary for Memory Usage.
Self-Titles
Light Trails - Mobile Puzzle
Puzzler for Android and iOS. Player must repeat a sequence of tiles lighting up in a certain, or random pattern. On the basis of Object-Oriented Programming, Inheritance and Polymorphism was a great addition to the product, multiple GameObjects did not require individual scripts and increased the performance of the game on all tested devices.
Breakaway - Block Breaker Variant
Block Breaker with a twist, pulsating tiles, health and damage functions including a high score table, and power-ups. Two versions were created, one with C# and GameObjects, the latter still using C# but introduced my own Dictionary to monitor data to save and reuse "destroyed" assets. An algorithm tracked each object that was created, stored it, and once its task was accomplished, was stored as data to be used later, as a brick, power-up, etc.
Galactic Warfare - Side Scrolling Shooter
Space side scroller made in Unity3D using C#, power-ups, multiple enemy variants, high score leader-board, music and VFX. Vector maths was used for graphics and gameplay, drawing game assets using calculations and checking distance to each entity.
Keep It Up - Endless Runner
Endless Runner in the style of Temple Run, made in Unreal Engine using Blueprints and C++. Obstacles and platforms spawned randomly in sequence and kept within a Dictionary for Memory Usage.
IOS, Android, C, It, Unreal engine, Vfx, Health, Music, Power, Calculations, UP, Unity 3D
2016 - 2017
job
Netcom Training (IT Support Technician)
P2P and Client Server Networks.
Project managed IT systems, upgrades, maintenance and security with a team of trainees. Working with P2P and Client Server Networks, setting up user accounts with security privileges.
Key Responsibilities
• Server Administration
• Dealing with Network issues
• Dealing and maintaining hardware and software issues
• Setting up user accounts
• Active Directory
• Network Infrastructure
• Fault finding to laptops and desktops
• Ensuring security and upgrades are applied to desktops and laptops and kept up to date
Key Responsibilities
• Server Administration
• Dealing with Network issues
• Dealing and maintaining hardware and software issues
• Setting up user accounts
• Active Directory
• Network Infrastructure
• Fault finding to laptops and desktops
• Ensuring security and upgrades are applied to desktops and laptops and kept up to date
Administration, It support, Training, Active Directory, Network, Security, It, Support, Hardware, Infrastructure, Software, Server, UP
2017 - 2017
job
Trident Reach IT Administrator
unknown.
Supporting individuals who are homeless and storing their information in a local database for key staff members to access and determine the next course of action. Direct reporting to the Head Nurse and Social Worker. Improving the database, upgrading software and hardware as well as updating security.
Key Responsibilities
• Record and Update Database
• Dealing with Network issues
• Maintaining and Upgrading Software and Hardware
• Installing software to support staff members
• User Support
• Ensuring security and daily updates
• Backing up data and optimizing hardware and software to enhance performance
Key Responsibilities
• Record and Update Database
• Dealing with Network issues
• Maintaining and Upgrading Software and Hardware
• Installing software to support staff members
• User Support
• Ensuring security and daily updates
• Backing up data and optimizing hardware and software to enhance performance
It administrator, Database, Network, Security, It, Support, Hardware, Software, Administrator, UP, Social
My education
2014
-
2016
South and City College
Hndhncorequivalent, Game Design
Hndhncorequivalent, Game Design
n/a
Doctorate, Who Project
Doctorate, Who Project
?
-
2018
Birmingham City University
BSc, Interactive Entertainment Game Development (Minor in Technology)
BSc, Interactive Entertainment Game Development (Minor in Technology)
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