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jobs
3D Environment & Prop Artist
Ryan Buck
,
Redditch, United Kingdom
Experience
Other titles
Skills
I'm offering
Markets
United Kingdom
Language
English
Fluently
Ready for
Larger project
Ongoing relation / part-time
Available
My experience
2016 - 2019
job
MANAGING DIRECTOR/3D ARTIST
FAT KRAKEN STUDIOS.
•Company formation
•Establishment and Maintenance of company accounts including cost management
•Developing and negotiating of company contracts
•Invoicing
•General day to day, Administrative duties
•Point of Contact for client communication
Oddworld:Soulstorm (Unannounced Platforms)
•Asset creation (Hard Surface and Organic) •Narrative design
•Environment creation (World building + set dressing) •Level design
•Lighting •Gameplay mechanic design.
•Development of workflow, procedures and practice documentation for the art team. •Profiling, testing, and optimization
•Development of feature request documentation for the engineering team •Voice acting
•Provide briefs, specifications, and references for assets. •Video editing
•Working closely with the production team to create asset lists to fit a tight schedule.
•Graphic design
•Cinematic creation
•Establishment and Maintenance of company accounts including cost management
•Developing and negotiating of company contracts
•Invoicing
•General day to day, Administrative duties
•Point of Contact for client communication
Oddworld:Soulstorm (Unannounced Platforms)
•Asset creation (Hard Surface and Organic) •Narrative design
•Environment creation (World building + set dressing) •Level design
•Lighting •Gameplay mechanic design.
•Development of workflow, procedures and practice documentation for the art team. •Profiling, testing, and optimization
•Development of feature request documentation for the engineering team •Voice acting
•Provide briefs, specifications, and references for assets. •Video editing
•Working closely with the production team to create asset lists to fit a tight schedule.
•Graphic design
•Cinematic creation
Design, Video, Graphic design, Management, 3D, Engineering, Workflow, Testing, Development, Feature, Production, Contracts
2016 - 2016
freelance
FREELANCE 3D ARTIST
FRIMA STUDIOS.
•Asset creation (Hard Surface and Organic)
•Environment creation (Worldbuilding + set dressing)
•Lighting
•Development of workflow, procedures and practice documentation for the art team.
•Development of feature request documentation for the engineering team
•Provide briefs, specifications, and references for assets.
•Working closely with the production team to create asset lists to fit a tight schedule.
•Environment creation (Worldbuilding + set dressing)
•Lighting
•Development of workflow, procedures and practice documentation for the art team.
•Development of feature request documentation for the engineering team
•Provide briefs, specifications, and references for assets.
•Working closely with the production team to create asset lists to fit a tight schedule.
3D, Engineering, Workflow, Development, Feature, Production
2015 - 2016
job
ENVIRONMENT ARTIST
Just Add Water Developments Limited.
Unannounced Title Pitch (UE4) Volume Cuda (Unity) PS4 VR
•Narrative design •Asset creation
•Game mechanic design
•Set dressing
•Character design
•Level design •Lighting
•Art direction and look development •Platform research, and development of documenta-
•Concept art tion outlining technical specifications and requirements
•Visual scripting using blueprints to develop a playable vertical for the art team
slice •Upholding communications and expectations of the
•Providing direction and feedback to the other members of the client whilst acting as an art lead
art team in the creation of environments, assets, and pitch ma- •Providing feedback and mentorship to the art team.
terials for the vertical slice and GDD.
I am Bread (Unity) XBOX ONE, PS4, PC Lumo (Unity) XBOX ONE, PS4, PC
•Bug Testing •Bug Testing
•Asset Creation •Asset Creation
•Profiling •Profiling
HollowPoint (Unity) XBOX ONE, PS4, PC
•Asset creation (Hard Surface + Organic)
•Set Dressing
•Lighting
•Concept Art
•Working alongside client to develop plans and strategies for
complex asset kits required for multipurpose procedural envi-
ronments
•Working alongside client to develop asset lists and art direction
for required art content
•Narrative design •Asset creation
•Game mechanic design
•Set dressing
•Character design
•Level design •Lighting
•Art direction and look development •Platform research, and development of documenta-
•Concept art tion outlining technical specifications and requirements
•Visual scripting using blueprints to develop a playable vertical for the art team
slice •Upholding communications and expectations of the
•Providing direction and feedback to the other members of the client whilst acting as an art lead
art team in the creation of environments, assets, and pitch ma- •Providing feedback and mentorship to the art team.
terials for the vertical slice and GDD.
I am Bread (Unity) XBOX ONE, PS4, PC Lumo (Unity) XBOX ONE, PS4, PC
•Bug Testing •Bug Testing
•Asset Creation •Asset Creation
•Profiling •Profiling
HollowPoint (Unity) XBOX ONE, PS4, PC
•Asset creation (Hard Surface + Organic)
•Set Dressing
•Lighting
•Concept Art
•Working alongside client to develop plans and strategies for
complex asset kits required for multipurpose procedural envi-
ronments
•Working alongside client to develop asset lists and art direction
for required art content
Design, Art Direction, Research, Scripting, Content, Unity, Character design, Concept art, Testing, Development, PC, Mentorship, Direction
2013 - 2014
job
ENVIRONMENT ARTIST
Rebellion Developments Limited.
Sniper Elite 4 Pre- Production (XBOX ONE, PS4, PC) Zombie Army Trilogy (XBOX 360, XBOX ONE, PS3, PS4, PC)
•Providing documentation outlining asset conversion for
existing assets to the PBR lighting model. •Lighting
•Providing documentation outlining PBR texturing workflow •Asset Creation
using Quixel Suite. •Implementation of previously learned skills in Worldbuilding,
•Providing documentation outlining feature requests and creation, and optimization
requirements for SE4.
•Liaising with Engineers to ensure new engine features
were executed to specification.
•Presenting training and workflow strategy for a PBR textur-
ing pipeline to both the in house art team and our sister
studio in Runcorn.
Sniper Elite 3 - DLC (XBOX 360, XBOX ONE, PS3, PS4, PC) Sniper Elite 3 (XBOX 360, XBOX ONE, PS3, PS4, PC)
•Concept development (Mood boarding, written descrip- •Asset Creation (Ranging from organic assets such as tileable's tions, 3D block-outs/ White boxing). and foliage to hard surface weapons and machinery including
•Pitching and communicating to the Creative Director and highly detailed props for cinematic use)
Design Director the levels concept. •Technical mesh creation (Such as Collision, Cascade shadow
•Implementation of previously learned skills in Worldbuild- mesh, Visibility blockers).
ing, creation, and optimization through a full level develop- •Set Dressing and World Building
ment cycle. •Debugging, Profiling and Optimising to hit the technical bench-
marks of 5 different platforms.
•Liaise with foreign outsource studios in providing feedback and direction on assets.
•Providing documentation outlining asset conversion for
existing assets to the PBR lighting model. •Lighting
•Providing documentation outlining PBR texturing workflow •Asset Creation
using Quixel Suite. •Implementation of previously learned skills in Worldbuilding,
•Providing documentation outlining feature requests and creation, and optimization
requirements for SE4.
•Liaising with Engineers to ensure new engine features
were executed to specification.
•Presenting training and workflow strategy for a PBR textur-
ing pipeline to both the in house art team and our sister
studio in Runcorn.
Sniper Elite 3 - DLC (XBOX 360, XBOX ONE, PS3, PS4, PC) Sniper Elite 3 (XBOX 360, XBOX ONE, PS3, PS4, PC)
•Concept development (Mood boarding, written descrip- •Asset Creation (Ranging from organic assets such as tileable's tions, 3D block-outs/ White boxing). and foliage to hard surface weapons and machinery including
•Pitching and communicating to the Creative Director and highly detailed props for cinematic use)
Design Director the levels concept. •Technical mesh creation (Such as Collision, Cascade shadow
•Implementation of previously learned skills in Worldbuild- mesh, Visibility blockers).
ing, creation, and optimization through a full level develop- •Set Dressing and World Building
ment cycle. •Debugging, Profiling and Optimising to hit the technical bench-
marks of 5 different platforms.
•Liaise with foreign outsource studios in providing feedback and direction on assets.
Design, Concept Development, Training, 3D, Workflow, Implementation, Presenting, Development, Feature, PC, Production, Direction, Pitching
2012 - 2013
freelance
FREELANCE 3D ARTIST
unknown.
3D
My education
2009
-
2012
Teesside University
Bachelors, GAME ART
Bachelors, GAME ART
2009
-
2012
Teesside University
BA Hons (First Class), Games Art
BA Hons (First Class), Games Art
2007
-
2009
Kidderminster college
BTEC National Diploma (Triple Distinction), INTERACTIVE GAMES DEVELOPMENT
BTEC National Diploma (Triple Distinction), INTERACTIVE GAMES DEVELOPMENT
2007
-
2009
Kidderminster college
First Class Honours Degree, N/a
First Class Honours Degree, N/a
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