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jobs
Agusta Arnardottir
,
London, United Kingdom
Experience
Other titles
Skills
I'm offering
Markets
United Kingdom
Language
English
Fluently
Ready for
My experience
2018 - ?
job
User Interface designer
Native Instruments.
Kleinubarinn, a pop up bar creating and selling Icelandic
(UI-design). Providing assets for Music production software and specialty cakes. Concept, product development and hardware. Designing UX workflows for new features. User presentation, project manager.
research. Conducting user interviews.
(UI-design). Providing assets for Music production software and specialty cakes. Concept, product development and hardware. Designing UX workflows for new features. User presentation, project manager.
research. Conducting user interviews.
Design, UX, Product development, Research, Project Manager, UI, Hardware, Development, Software, Music, Production, Manager, UP
2013 - ?
job
Designer, creative director
Neptún Magazine.
Native Instruments
Currently, I am a user interface designer (UI) at Native Instruments, in music production division on two complex desktop software's.
The user base is varied, from being professional composers to
enthusiastic bedroom producers and beat makers. The software is
considered to be complex in nature and the long-term goal is to try to enhance the ease of use. At Native, we have a strong mission to simplify the user experience.
The budget MIDI-keyboard is a good example of that. Of late, we
have re-skinned the software by simplifying and giving the software a streamlined and contemporary feel, while
simultaneously amending inconsistencies and implementing an
asset library with a maintainable design system.
Daily tasks also include:
Providing assets to developers and Writing implementation details
Prepare and conduct user interviews
Surveys and workshops
Conduct user research
Create user flows, mocups and wire-frames
A-Series Keyboard
A low budget MIDI keyboard that was added to the family of consoles within Native
ROLE: UI/UX + RERSEARCH + USER INTERVIEWS
Challenge: The flagship version of this
controller makes use of two 8 cm colour
screens hi-res, whereas this budget one has
a 1cm, low pixel density screen. The biggest
challenge we found with the new hardware
was optimizing the screen and simplifying the existing more complex workflows.
Dependencies: A second team in Berlin were
working on a sister controller, Maschine Mikro. The size range of keyboards
This required a close collaboration when it
came to workflows and styles to ensure
consistency.
Key learnings: Some negative feedback was
that it felt too clicky when searching for
sounds.
A-Series UX-UI process ABCDEFGHIJKLM ABCDEFGHIJKLM ABCDEFGHIJKLM
NOPQRSTUVWXYZ NOPQRSTUVWXYZ NOPQRSTUVWXYZ
abcdefghijklmn abcdefghijklmn abcdefghijklmn
User testing and interviews
opqrstuvwxyz opqrstuvwxyz opqrstuvwxyz
Since the hardware had not arrived from the 1234567890 1234567890 1234567890
?!(%)[#]{@}/ ?!(%)[#]{@}/ ?!(%)[#]{@}/
factory we resued the more high-end key- &\<->±*:;,.=+ &\<->±*:;,.=+ &\<->±*:;,.=+ ROLE: UI/UX + USER INTERVIEWS
board to make the prototype on, to make it
look as close to the new controller as possible Icons adapted
The typeface we created with minimum amount of kerning
we covered the big screen and loaded LUA for the screen
scripts to imitate the new keyboard.
We prototyped two approaches one where the user was able to browse and record music
using a simple on screen overlay.
Key findings were that browsing and recording on hardware worked well but
additional onboarding support was necessary. Sketching on the hardware
Prototype we had to make before recieving the hardware
Onboarding tour
Start-up guide for KOMPLETE KONTROL
One of the company's missions is to enhance
ease of use. This is so less experienced users
ROLE: UI/UX + USER INTERVIEWS
can begin to make music more quickly and efficiently.
Through user interviews, we ascertained that
a simple on-boarding would help users get
started.
The result was a slide show with a simple user
flow walk-through with the option of then
visiting a wesite with more detailed content of helping users getting started.
Users are welcomed by a short intro to KOMPLETE KONTROL main workflows
Onboarding website
Start-up guide for a musical software
Alongside a colleague in a different team, we
established a simple start-up guide website
ROLE: UI/UX + USER INTERVIEWS
with more detailed walk-through set up with animations. The initiative was the first of its
kind within Native and has since
revolutionized the onboarding experience. The
user goes through a simple walk through
when opening the software and then have the option of visiting animated guide on a
dedicated website.
www.native-instruments.com/en/products/
komplete/bundles/komplete-start/quickstart-
guide/
Screenshots from the start-up guide
A-Series UX-UI process Further information
Visit this website where you can access more material. Praesent
nisi ipsum, dictum a pretium ut, aliquam at leo. Vivamus id dui eget
neque vestibulum porttitor.
Visit
website
User testing / interviews:
Documentation
I started the process for the walk through by Visit this website where you can access more material. Praesent nisi
ipsum, dictum a pretium ut, aliquam at leo. Vivamus id dui eget
neque vestibulum porttitor.
Open PDF
creating some wireframes and then went on to Welcome to Komplete
Get to know Komplete Kontrol
Kontrol.
ROLE: UI/UX + USER INTERVIEWS
Start Komplete Kontrol
create different sketches. Show welcome guide next time Show welcome guide next time
Adjust your sound
Adjust your sound Lorem ipsum dolor sit BROWSE amet, consectetur adipiscing elit.
Lorem ipsum dolor sit BROWSE amet, consectetur adipiscing elit. Phasellus sollicitudin felis metus, sed pharetra felis posuere luctus.
Phasellus sollicitudin felis metus, sed pharetra felis posuere luctus. Proin ADJUST eros neque, Vivamus CAPTURE id dui eget neque
Proin ADJUST eros neque, convPraesent nisi ipsum, dictum a pretium vestibulum porttitor.
ut, aliquam at leo. Vivamus CAPTURE id dui eget neque vestibulum
porttitor.
Headline the key workflow Headline the key workflow
Lorem ipsum dolor sit BROWSE amet, consectetur adipiscing elit.
Lorem ipsum dolor sit BROWSE amet, consectetur adipiscing elit.
Phasellus sollicitudin felis metus, sed pharetra felis posuere luctus.
Phasellus sollicitudin felis metus, sed pharetra felis posuere luctus.
Proin ADJUST eros neque, haretra aliquam. Praesent nisi ipsum,
Proin ADJUST. Praesent nisi ipsum, dictum a pretium ut, aliquam at dictum a pretium ut, aliquam at leo. Vivamus CAPTURE id dui eget
leo. Vivamus CAPTURE id dui eget neque vestibulum porttitor.
neque vestibulum porttitor.
Design system
Refresh of MASCHINE & The KOMPLETE
KONTROL software
Challenge:The software GUI had not been
ROLE: UI/UX + USER INTERVIEWS
updated for about six years. In a team of three
we are in the process of giving the softwares a
re-design. In the process the goal is to fix The current design of the softwares
inconsistencies, UX hurdles and create a
wholistic design system.
Since the interface refresh has not been
released yet, unfortunately, it is not possible to show images of the current state however
here are early sketches.
Some early sketches for both softwares
Various works
Through the years I have worked
on various projects, freelance and self-initiated personal projects.
It Is Vikur website
IT IS VIKUR is an ongoing creative endeavour which I use as physical outlet for my design.
ROLE: ART DIRECTION + WEB DESIGN + STYLING
The project is based on the development of Pumice, an Icelandic natural rock which I
create into minimalist jewellery.
I am the creative lead and my business partner
takes care of the backend developing.
Currently in development.
Landing page & Product page
ROLE: ART DIRECTION + WEB DESIGN + STYLING
Key screens for mobile
About page & Cart
page
Neptún Magazine
ROLE: ART DIRECTION + GRAPHIC + BRANDING + STYLING
A billingual magazine about art & design.
Three colleagues and I (a graphic designer, a product designer and a photographer)
collaborated to launch the magazine covering
emerging activities in design, visual arts and architecture, focusing on the grassroots scene in Iceland. Our concept was to follow the re-
emergence of high quality printed magazines
Photoshoot from issue 1
combining the best print traditions and the power of online marketing. Printed on high
quality paper, Neptún contains a selection of visual presentations and interviews focused on the theme of each issue. The first issue was
crowd funded but is now run by ads that we
all design and curate.
Spreads from issuse 1&2
Covers issue 1-3
Krásir cook book
Art direction for Icelands first vegan cook
book
ROLE: ART DIRECTION + GRAPHIC + STYLING
I was commissioned to curate and style
Iceland's first Vegan cookbook. I was a key
part of the creative process from ideation
working closely with the chef and photo-
grapher and later the graphic designer. The
author is a leading Icelandic media personality, and we decided upon a fresh concept based
around a colorful quirky pallette to reflect her
personality.
Images from the cook book
Institution of Isolation Hero shot for the film
Resarch project on humans in zero gravity.
ROLE: RESEARCH + GRAPHICS + CLIENT WORKSHOP
Lucy McRae is an London-based Australian
designer who works mainly with the human
body as a medium. By placing it in a futuristic
scenarios she contemplates the future of humans in space and zero gravity. Alongside
studies in Material Futures I assisted McRae with prop making for the short film Institute
of Isolation, commissioned for the Science
Museum, as well as assisting on set during
shooting. Later on I assisted planning a
workshop about the future of health for
Unilever. Exploring innovative development in health for the future of humans.
From the making of Institution of Isolation
Cards used for the workshop
Currently, I am a user interface designer (UI) at Native Instruments, in music production division on two complex desktop software's.
The user base is varied, from being professional composers to
enthusiastic bedroom producers and beat makers. The software is
considered to be complex in nature and the long-term goal is to try to enhance the ease of use. At Native, we have a strong mission to simplify the user experience.
The budget MIDI-keyboard is a good example of that. Of late, we
have re-skinned the software by simplifying and giving the software a streamlined and contemporary feel, while
simultaneously amending inconsistencies and implementing an
asset library with a maintainable design system.
Daily tasks also include:
Providing assets to developers and Writing implementation details
Prepare and conduct user interviews
Surveys and workshops
Conduct user research
Create user flows, mocups and wire-frames
A-Series Keyboard
A low budget MIDI keyboard that was added to the family of consoles within Native
ROLE: UI/UX + RERSEARCH + USER INTERVIEWS
Challenge: The flagship version of this
controller makes use of two 8 cm colour
screens hi-res, whereas this budget one has
a 1cm, low pixel density screen. The biggest
challenge we found with the new hardware
was optimizing the screen and simplifying the existing more complex workflows.
Dependencies: A second team in Berlin were
working on a sister controller, Maschine Mikro. The size range of keyboards
This required a close collaboration when it
came to workflows and styles to ensure
consistency.
Key learnings: Some negative feedback was
that it felt too clicky when searching for
sounds.
A-Series UX-UI process ABCDEFGHIJKLM ABCDEFGHIJKLM ABCDEFGHIJKLM
NOPQRSTUVWXYZ NOPQRSTUVWXYZ NOPQRSTUVWXYZ
abcdefghijklmn abcdefghijklmn abcdefghijklmn
User testing and interviews
opqrstuvwxyz opqrstuvwxyz opqrstuvwxyz
Since the hardware had not arrived from the 1234567890 1234567890 1234567890
?!(%)[#]{@}/ ?!(%)[#]{@}/ ?!(%)[#]{@}/
factory we resued the more high-end key- &\<->±*:;,.=+ &\<->±*:;,.=+ &\<->±*:;,.=+ ROLE: UI/UX + USER INTERVIEWS
board to make the prototype on, to make it
look as close to the new controller as possible Icons adapted
The typeface we created with minimum amount of kerning
we covered the big screen and loaded LUA for the screen
scripts to imitate the new keyboard.
We prototyped two approaches one where the user was able to browse and record music
using a simple on screen overlay.
Key findings were that browsing and recording on hardware worked well but
additional onboarding support was necessary. Sketching on the hardware
Prototype we had to make before recieving the hardware
Onboarding tour
Start-up guide for KOMPLETE KONTROL
One of the company's missions is to enhance
ease of use. This is so less experienced users
ROLE: UI/UX + USER INTERVIEWS
can begin to make music more quickly and efficiently.
Through user interviews, we ascertained that
a simple on-boarding would help users get
started.
The result was a slide show with a simple user
flow walk-through with the option of then
visiting a wesite with more detailed content of helping users getting started.
Users are welcomed by a short intro to KOMPLETE KONTROL main workflows
Onboarding website
Start-up guide for a musical software
Alongside a colleague in a different team, we
established a simple start-up guide website
ROLE: UI/UX + USER INTERVIEWS
with more detailed walk-through set up with animations. The initiative was the first of its
kind within Native and has since
revolutionized the onboarding experience. The
user goes through a simple walk through
when opening the software and then have the option of visiting animated guide on a
dedicated website.
www.native-instruments.com/en/products/
komplete/bundles/komplete-start/quickstart-
guide/
Screenshots from the start-up guide
A-Series UX-UI process Further information
Visit this website where you can access more material. Praesent
nisi ipsum, dictum a pretium ut, aliquam at leo. Vivamus id dui eget
neque vestibulum porttitor.
Visit
website
User testing / interviews:
Documentation
I started the process for the walk through by Visit this website where you can access more material. Praesent nisi
ipsum, dictum a pretium ut, aliquam at leo. Vivamus id dui eget
neque vestibulum porttitor.
Open PDF
creating some wireframes and then went on to Welcome to Komplete
Get to know Komplete Kontrol
Kontrol.
ROLE: UI/UX + USER INTERVIEWS
Start Komplete Kontrol
create different sketches. Show welcome guide next time Show welcome guide next time
Adjust your sound
Adjust your sound Lorem ipsum dolor sit BROWSE amet, consectetur adipiscing elit.
Lorem ipsum dolor sit BROWSE amet, consectetur adipiscing elit. Phasellus sollicitudin felis metus, sed pharetra felis posuere luctus.
Phasellus sollicitudin felis metus, sed pharetra felis posuere luctus. Proin ADJUST eros neque, Vivamus CAPTURE id dui eget neque
Proin ADJUST eros neque, convPraesent nisi ipsum, dictum a pretium vestibulum porttitor.
ut, aliquam at leo. Vivamus CAPTURE id dui eget neque vestibulum
porttitor.
Headline the key workflow Headline the key workflow
Lorem ipsum dolor sit BROWSE amet, consectetur adipiscing elit.
Lorem ipsum dolor sit BROWSE amet, consectetur adipiscing elit.
Phasellus sollicitudin felis metus, sed pharetra felis posuere luctus.
Phasellus sollicitudin felis metus, sed pharetra felis posuere luctus.
Proin ADJUST eros neque, haretra aliquam. Praesent nisi ipsum,
Proin ADJUST. Praesent nisi ipsum, dictum a pretium ut, aliquam at dictum a pretium ut, aliquam at leo. Vivamus CAPTURE id dui eget
leo. Vivamus CAPTURE id dui eget neque vestibulum porttitor.
neque vestibulum porttitor.
Design system
Refresh of MASCHINE & The KOMPLETE
KONTROL software
Challenge:The software GUI had not been
ROLE: UI/UX + USER INTERVIEWS
updated for about six years. In a team of three
we are in the process of giving the softwares a
re-design. In the process the goal is to fix The current design of the softwares
inconsistencies, UX hurdles and create a
wholistic design system.
Since the interface refresh has not been
released yet, unfortunately, it is not possible to show images of the current state however
here are early sketches.
Some early sketches for both softwares
Various works
Through the years I have worked
on various projects, freelance and self-initiated personal projects.
It Is Vikur website
IT IS VIKUR is an ongoing creative endeavour which I use as physical outlet for my design.
ROLE: ART DIRECTION + WEB DESIGN + STYLING
The project is based on the development of Pumice, an Icelandic natural rock which I
create into minimalist jewellery.
I am the creative lead and my business partner
takes care of the backend developing.
Currently in development.
Landing page & Product page
ROLE: ART DIRECTION + WEB DESIGN + STYLING
Key screens for mobile
About page & Cart
page
Neptún Magazine
ROLE: ART DIRECTION + GRAPHIC + BRANDING + STYLING
A billingual magazine about art & design.
Three colleagues and I (a graphic designer, a product designer and a photographer)
collaborated to launch the magazine covering
emerging activities in design, visual arts and architecture, focusing on the grassroots scene in Iceland. Our concept was to follow the re-
emergence of high quality printed magazines
Photoshoot from issue 1
combining the best print traditions and the power of online marketing. Printed on high
quality paper, Neptún contains a selection of visual presentations and interviews focused on the theme of each issue. The first issue was
crowd funded but is now run by ads that we
all design and curate.
Spreads from issuse 1&2
Covers issue 1-3
Krásir cook book
Art direction for Icelands first vegan cook
book
ROLE: ART DIRECTION + GRAPHIC + STYLING
I was commissioned to curate and style
Iceland's first Vegan cookbook. I was a key
part of the creative process from ideation
working closely with the chef and photo-
grapher and later the graphic designer. The
author is a leading Icelandic media personality, and we decided upon a fresh concept based
around a colorful quirky pallette to reflect her
personality.
Images from the cook book
Institution of Isolation Hero shot for the film
Resarch project on humans in zero gravity.
ROLE: RESEARCH + GRAPHICS + CLIENT WORKSHOP
Lucy McRae is an London-based Australian
designer who works mainly with the human
body as a medium. By placing it in a futuristic
scenarios she contemplates the future of humans in space and zero gravity. Alongside
studies in Material Futures I assisted McRae with prop making for the short film Institute
of Isolation, commissioned for the Science
Museum, as well as assisting on set during
shooting. Later on I assisted planning a
workshop about the future of health for
Unilever. Exploring innovative development in health for the future of humans.
From the making of Institution of Isolation
Cards used for the workshop
Web, Support, Surveys, ADS, Implementation, Hardware, Testing, Development, Workflow, Health, Software, Music, Natural, PDF, Workshops, Lua, Business Partner, Science, Native, Direction, Production, Workshop, Power, Guide, Online, Backend, UP, SoMe, Marketing, Branding, Backend, Online Marketing, User Experience, Art Direction, Writing, User research, UX, Research, UI, User testing, Design, Web design, Budget, Print, Styling, Movie, Content, Wireframes, Less, Website, Architecture, It, Onboarding
2015 - 2018
job
Sales
Honours - Exhibitions.
London, England, along studies. Sales, an ongoing material exploration and research.
visual merchandising, interior design consultancy. Assistant in
organising web-store. _Salone di Mobile, Milan Design Week. Material Futures
exhibition. Shortlisted for best exhibition.
visual merchandising, interior design consultancy. Assistant in
organising web-store. _Salone di Mobile, Milan Design Week. Material Futures
exhibition. Shortlisted for best exhibition.
Design, Research, Sales, Visual Merchandising, Interior, Web
2014 - 2014
job
dining area, staff
Icelandic Fish & Chips, restaurant in Reykjavík city centre.
Responsible for designing their new location, dining area, staff Tools / Methods
counter, menu and details. InDesign / Illustrator / Photoshop / Sketch / Abstract Framer / Figm / Agile / Kanban / Jira
counter, menu and details. InDesign / Illustrator / Photoshop / Sketch / Abstract Framer / Figm / Agile / Kanban / Jira
Sketch, Illustrator, Jira, Indesign, Agile, Kanban
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