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jobs
3D Artist in the gaming industry
Esther (Yiran) Zhang
,
London, United Kingdom
Experience
Other titles
Skills
I'm offering
3D Artist in the gaming industry: 3D objects, level design, and character design.
Understanding of baking textures, processing maps, and physically based shading. knowledge on the leading 3D modeling (3ds Max preferred) and Substance Painter. Comfortable with Zbrush (or similar software) and familiarity with procedural texturing packages like Substance Designer, UV mapping, and Topology. Experience of the full asset pipeline including optimizing and profiling.
Familiar with layout 3D assets to games engine Unity and Unreal.
Understanding of baking textures, processing maps, and physically based shading. knowledge on the leading 3D modeling (3ds Max preferred) and Substance Painter. Comfortable with Zbrush (or similar software) and familiarity with procedural texturing packages like Substance Designer, UV mapping, and Topology. Experience of the full asset pipeline including optimizing and profiling.
Familiar with layout 3D assets to games engine Unity and Unreal.
Markets
United Kingdom
Language
English
Good
Chinese (Mandarin)
Good
Ready for
Larger project
Ongoing relation / part-time
Full time contractor
Available
My experience
2019 - ?
freelance
Freelance 3D Artist
BattleBrew Productions.
• Create 3D game assets follow by 2D design
• Communicate with 3D lead to improve 3D models and textures.
Project:
• Battle-Brew
• Battle Sky Brigade
• Communicate with 3D lead to improve 3D models and textures.
Project:
• Battle-Brew
• Battle Sky Brigade
Design, 3D, 2D
2019 - 2019
job
VR UI Designer
IGNITE VR.
• Design 3D UI assets for use in VR games
• Create custom 3D objects using 3Ds Max
• Complete whole process: modeling, topology, UV, texture, and rigging.
• Utilize the Unreal engine for level layout and composition of 3D assets within the game
• Adjust the texture reflection and lighting in the game engine.
Project:
* Magic Mao Cup- Golf
* IgKnight Game Franchise- Food Fight
• Create custom 3D objects using 3Ds Max
• Complete whole process: modeling, topology, UV, texture, and rigging.
• Utilize the Unreal engine for level layout and composition of 3D assets within the game
• Adjust the texture reflection and lighting in the game engine.
Project:
* Magic Mao Cup- Golf
* IgKnight Game Franchise- Food Fight
Design, Layout, UI, 3Ds max, 3D, Unreal engine
My education
Mages Institute of Excellence
AAA, Quality Next Gen Character model/texture
AAA, Quality Next Gen Character model/texture
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