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Developer and product manager with game / chatbot / marcom experience
David 'DC' Collier
,
london, United Kingdom
Experience
Other titles
Skills
I'm offering
I'm a technical founder of 4 companies two of which were acquired. As well as bootstrapping startups, I've also operated at a senior role in public companies.
I'm relocating back to London from China and looking for a senior hands-on technical role.
I have a background in product design and planning but have also architected and developed most of the code for the last two startups.
I like building cool new stuff!
I'm relocating back to London from China and looking for a senior hands-on technical role.
I have a background in product design and planning but have also architected and developed most of the code for the last two startups.
I like building cool new stuff!
Markets
United Kingdom
Links for more
Once you have created a company account and a job, you can access the profiles links.
Language
English
Fluently
Chinese (Mandarin)
Good
Ready for
Larger project
Ongoing relation / part-time
Full time contractor
Available
My experience
2015 - ?
job
Founder/CTO
Rikai Labs.
San Francisco and Shanghai
At RIKAI Labs we are building a platform for "Chat games for language learning".
Messenger apps such as WeChat, FB Messenger dominate mobile user
attention, and we are creating educational Chat Games that integrate with these. Our concept is driven by a new way of thinking about
conversational and chat UIs.
We've invented a format for language learning Chat games that mixes
NLP driven chatbots and mini-games.
At RIKAI Labs we are building a platform for "Chat games for language learning".
Messenger apps such as WeChat, FB Messenger dominate mobile user
attention, and we are creating educational Chat Games that integrate with these. Our concept is driven by a new way of thinking about
conversational and chat UIs.
We've invented a format for language learning Chat games that mixes
NLP driven chatbots and mini-games.
Chatbots, Apps, Cto, NLP, SAN, Founder
2012 - 2015
job
CTO, Board Member
KLab America.
Tokyo and San Francisco
KLab is a japanese listed company making social games. KLab acquired
my startup Pikkle. I setup the US office of KLab in San Francisco,
established the US studio here, and we created original titles and worked with the Japan office on marketing of KLab titles worldwide.
KLab is a japanese listed company making social games. KLab acquired
my startup Pikkle. I setup the US office of KLab in San Francisco,
established the US studio here, and we created original titles and worked with the Japan office on marketing of KLab titles worldwide.
Marketing, Cto, Office, SAN, Social
2005 - 2015
job
Founder/CTO
Pikkle KK.
and San Francisco
Pikkle KK was a social mobile game startup in Tokyo.
We have a mix of original titles, and co-pub deals like:
- ElectronicArts/Playfish titles launched in japan
- DragonBall game developed for BandaiNamco
Pikkle KK was a social mobile game startup in Tokyo.
We have a mix of original titles, and co-pub deals like:
- ElectronicArts/Playfish titles launched in japan
- DragonBall game developed for BandaiNamco
Cto, SAN, Founder, Social
2003 - 2005
job
Director, Business Creator
Bandai Namco.
Japan
Working with operators worldwide to build Namco's international mobile
games business and solidify their position.
- launched China market to become our #2 overseas channel
- oversaw local offices in US and Europe
Working with operators worldwide to build Namco's international mobile
games business and solidify their position.
- launched China market to become our #2 overseas channel
- oversaw local offices in US and Europe
International, China
2002 - 2003
job
VP Content Strategy
PacketVideo.
Japan and Los Angeles
PacketVideo acquired Gamelet.com and our team led content
development for PV's carrier customers worldwide. We worked with a
wide variety of Hollywood content partners to bring games and video
applications to mobile networks.
PacketVideo acquired Gamelet.com and our team led content
development for PV's carrier customers worldwide. We worked with a
wide variety of Hollywood content partners to bring games and video
applications to mobile networks.
Video, Content, Development, Content strategy, LED
1997 - 2002
job
Founder / Game Designer
Gamelet.com.
San Francisco
Gamelet.com mission was "a mini-game for every website". We created
java, flash and html games for companies like Disney, EA and Sony, and advertising games for Nike, Snapple, P&G and many more.
Gamelet.com mission was "a mini-game for every website". We created
java, flash and html games for companies like Disney, EA and Sony, and advertising games for Nike, Snapple, P&G and many more.
Html, Java, HTML/CSS/Javascript, Advertising, Website, Flash, SAN, Founder, Many more
1994 - 1997
job
Founder/Creative Director
TripMedia Ltd.
CD-ROM game developer. Designed and Produced "Burn:Cycle" which
entered the UK charts at #1. Follow-on "Virtual Nightclub" we self-
published and took out late night TV ads for marketing (pre-internet).
entered the UK charts at #1. Follow-on "Virtual Nightclub" we self-
published and took out late night TV ads for marketing (pre-internet).
Marketing, TV, Developer, Internet, ADS, Founder
1991 - 1995
job
Founder/Creative Director
Decode Design.
London's first "digital design" agency. I started this while at Art College to do logos, graphics advertisements for all my friends in bands or
fashion brands.
Published three books on DTP and typography including "Collier's Rules for Digital Design" (addison-wesley)
fashion brands.
Published three books on DTP and typography including "Collier's Rules for Digital Design" (addison-wesley)
Digital design, Design, Fashion, Dtp, Founder
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