Unreal Senior Artist
Cupar, United Kingdom
Veteran creator of fully realised real-time photorealistic environments, assets
and lighting for games/broadcast/architecture/cinematics with a keen eye
for artistic detail, proportion, composition, colour theory and post processing.
Unreal Engine Specialist.
Full pipeline expert from concepts, UX design, modelling, texturing, rigging, animation, mocap, exporting, interactions, UI, setups etc... to final pixel experience.
Links for more
➢ Verizon Media Virtual Studio set creation: R&B lounge, lighting, opt, post
➢ Mavenir Virtual Experience: environments & UX navigation/camera
➢ Xbox Game Studios: Post effects and integration on unannounced title
➢ Spatial Flow: Arch Vis Digital Twins connected to live IoT sensor data
➢ Ethiopian deforestation based on real data; video and windows app
➢ Microsoft game Perfect Dark: Built the full-3D diegetic main menu
➢ Lake Street Property: Arch Vis sales images and videos
➢ Pocket Time Machines: Full medieval environment/action sequence
➢ IGS Vertical Farming: Arch Vis video/images
➢ Ikea/Tornado Click and Collect: Story / Arch Vis videos/images/app
➢ Berwick Hill Property: Arch Vis Sales images/video/app
➢ Story Cake - Children’s Entertainment concepts using Maya and Arnold
➢ Carling Property Developments: Arch Vis sales images/videos/app
➢ V&A Design Museum Dundee: Arch Vis Unity interactive app and video
Responsible for major deliveries to the BBC for sport coverage.
➢ BBC Match of the day, Football Focus, Final Score
❖ Proper Games: Senior 3D Artist /Animator / Environments/ Level design.
(2006 to 2012, 5y 8m)
Responsible for modelling and animating libraries of high-quality 3D game-
ready assets starting from concept drawings. I was the sole rigger and animator for the company. A team of 15. Designed lighting, materials, levels.
➢ Published Capcom game: Flock! (BAFTA)
➢ Published Capcom game: Final Fight: Double Impact
working from Doctor Who TV reference. Team of 12
➢ Published BBC game: Doctor Who: Mazes of Time.
anchor points and effects on Xbox platform dev kit. Working with art lead.
Team of 26.
➢ Published Microsoft Studios game: Crackdown 2.
Created and was responsible for checking/fixing quality of cars and environments for consistency and conformity. Team of 83.
➢ AAA un-released game: Octane.
team, lods, textures, shadow volumes, collision.
➢ Published Atari game: Tycoon City: New York
Modelled/textured high detail real weapons. 5 person team.
➢ Published EA game: Battlefield 2: Modern Combat
Competent expert in:
⦁ UE4, Maya, Substance materials, Sequencer, UMG, Blueprint systems, post effects, niagara particles.
⦁ Environment look and feel development iteration and subsequent scene optimisation.
⦁ Full PBR lighting and materials principles, pipeline and techniques
⦁ Production of high-quality visuals, aesthetically, artistically and technically.
⦁ Lighting realistically with skylight/sun, GI, HDRI, IES, direct/indirect, baking,
⦁ Maya asset modelling, animation, baking normal map detail and Arnold
⦁ Character animation setups working with rigs and motion capture data and curve editing.
⦁ (Working knowledge of) photogrammetry capture and processing.
⦁ Often working with cameras, Sequences and video editing.
⦁ Keen eye for detail and rapid iterative improvements.
⦁ Adobe Creative Suite.
⦁ Solving production challenges.
⦁ Working within a multidisciplinary team.
⦁ Perforce and Agile Development production values, tools and methods.
⦁ Curiosity, collaboration. clarifying questions, commitment and finishing.
⦁ Constant big picture thinking and approach with objective prioritisation of effort vs results.
⦁ Meeting responsibilities in self-regulation, direction and time management for deadlines.
Familiar with: 3dsmax, Unity, Zbrush, Substance designer, Agisoft photo scan
photogrammetry, Niagara, Datasmith, Arnold renderer, World Machine,
console dev kits, perforce, Unreal game sync etc.
Autodesk Certified, VFX and Games
Contact Chris Bradwell
Worksome removes the expensive intermediaries and gives you direct contact with relevant talents.
Create a login and get the opportunity to write to Chris directly in Worksome.
33600+ qualified freelancers
are ready to help you
Tell us what you need help with
and get specific bids from skilled freelancers in Denmark