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Unity and Unreal Wrangler, Technical Artist
Alex Lovett
,
Solihull, United Kingdom
Experience
Other titles
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Resume: http://*******.**
Hi my name is Alex Lovett, I am available to work or consult on short to long term projects. My flexibility and wide skill set allows me to jump into complex ongoing projects to fill urgent roles, fix critical problems or add an extra layer of polish in the final hour, as well as taking on entire projects from start to finish or leading larger projects hiring in as needed.
My recent focus has been crafting Virtual Reality VR and Augmented AR experiences / environments / journeys to immerse and entertain across a multitude of desktop and mobile devices / platforms.
Some of my adventures have combined procedural math based motion graphics with massive particle simulations and visual FX which have been especially compelling when mixed with the kind of immersion VR brings.
I work as both a creative visual designer and a pragmatic analytical programmer, this allows me to see the whole picture and to coordinate with people of varied disciplines.
I bring creative problem solving with a keen eye and attention to detail to any project. I think in terms of the end product and what needs to be wrestled with to hit milestones both in terms of performance ( especially crucial in AR/VR ) and hitting a high visual quality. This often means taking on a multitude of roles to get the job done, from programming code / shaders, modelling, texturing and animation to developing custom tools and workflows.
I enjoy throwing myself into the unknown and learning new tools and concepts to get the job done, as being well versed in a program as deep and broad as Unity is a challenge requiring constant development to stay ahead.
Hi my name is Alex Lovett, I am available to work or consult on short to long term projects. My flexibility and wide skill set allows me to jump into complex ongoing projects to fill urgent roles, fix critical problems or add an extra layer of polish in the final hour, as well as taking on entire projects from start to finish or leading larger projects hiring in as needed.
My recent focus has been crafting Virtual Reality VR and Augmented AR experiences / environments / journeys to immerse and entertain across a multitude of desktop and mobile devices / platforms.
Some of my adventures have combined procedural math based motion graphics with massive particle simulations and visual FX which have been especially compelling when mixed with the kind of immersion VR brings.
I work as both a creative visual designer and a pragmatic analytical programmer, this allows me to see the whole picture and to coordinate with people of varied disciplines.
I bring creative problem solving with a keen eye and attention to detail to any project. I think in terms of the end product and what needs to be wrestled with to hit milestones both in terms of performance ( especially crucial in AR/VR ) and hitting a high visual quality. This often means taking on a multitude of roles to get the job done, from programming code / shaders, modelling, texturing and animation to developing custom tools and workflows.
I enjoy throwing myself into the unknown and learning new tools and concepts to get the job done, as being well versed in a program as deep and broad as Unity is a challenge requiring constant development to stay ahead.
Markets
United States
(Remote
only)
Canada
(Remote
only)
United Kingdom
Denmark
(Remote
only)
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Industries
Language
English
Fluently
Available
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